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sTwister

  1. const canvas = document.createElement('canvas')
  2. const c = canvas.getContext('2d')
  3.  
  4. canvas.width = innerWidth * 2
  5. canvas.height = innerHeight * 2
  6. canvas.style.scale = '.5 .5'
  7. canvas.style.transformOrigin = '0 0'
  8. canvas.style.filter = 'contrast(1.1)'
  9. document.body.append(canvas)
  10.  
  11.  
  12. const canvas2 = document.createElement('canvas')
  13. const c2 = canvas2.getContext('2d')
  14.  
  15. canvas2.width = innerWidth * 2
  16. canvas2.height = innerHeight * 2
  17.  
  18.  
  19. const r = (n = 1) => Math.random() * n
  20.  
  21. let anc = ~~r(360)
  22.  
  23. function plaint(x, y) {
  24.   let vy = r(-20) - 1
  25.   let vx = 0
  26.   const cl = ~~r(50) + anc;
  27.   let t = r(7)
  28.   let rx = r(1) + .5
  29.   let jag = r(.5)
  30.   let bright = r(100)
  31.   return () => {
  32.     vx = rx * Math.cos(t)
  33.     if (r() < jag) {
  34.       t += r(3)
  35.     }
  36.     x += vx
  37.     y += vy
  38.     c.fillStyle = `hsla(${cl}, 20%, ${bright}%, .5)`
  39.  
  40.     c.fillRect(x, y, 4, 4)
  41.     if (y < 0) {
  42.       y = canvas.height
  43.       vy = r(-20) - 1
  44.     }
  45.   }
  46. }
  47.  
  48. function erase() {
  49.   c.fillStyle = 'black'
  50.   c.fillRect(0, 0, canvas.width, canvas.height)
  51.  
  52. }
  53. erase()
  54.  
  55. const plntNum = 350
  56. let xStep = canvas.width / plntNum
  57.  
  58. const plnt = []
  59. for (let i = 0; i < plntNum; i++) {
  60.   const x = i * xStep
  61.   plnt.push(plaint(x, canvas.height))
  62. }
  63.  
  64. let R = null 
  65.  
  66. function swister(C, x, y, fc, ss, n, slow) {
  67.   const shadesNum = n || 100
  68.   const shades = []
  69.   const rad = R || 200   
  70.  
  71.   for (let i = 0; i < shadesNum; i++) {
  72.     shades.push({
  73.       x,
  74.       y,
  75.       xx: 0,
  76.       yy: 0,
  77.       r: r(rad) + 200,
  78.       t: r(7),
  79.       rinc: r(1) - .1,
  80.       tinc: r(.1),
  81.       cl: fc(),
  82.       a: r(.02) + .01
  83.     }) 
  84.  
  85.   }
  86.  
  87.   return () => {
  88.     for (let i = 0; i < shadesNum; i++) {
  89.       let s = shades[i]
  90.       s.xx = s.x + s.r * Math.cos(s.t)
  91.       s.yy = s.y + s.r * Math.sin(s.t)
  92.       s.r -= s.rinc;
  93.       if (s.r < 200) {
  94.         s.r = r(rad) + 200
  95.         s.tinc = r(.1)
  96.         if (slow) s.tinc *= .1
  97.         if (r() < .5) s.inc *= -1;
  98.  
  99.         s.rinc = r(.1)
  100.       }
  101.       s.t += s.tinc
  102.       C.fillStyle = `rgba(${s.cl}, ${s.cl}, ${s.cl}, ${s.a})`
  103.       C.fillRect(s.xx, s.yy, ss, ss)
  104.     }
  105.   }
  106. }
  107.  
  108. R = r(canvas.width / 5) + 50
  109. let s1x = (canvas.width - R) * r() + R / 2
  110. let s1y = (canvas.height - R) * r() + R / 2
  111. let s = swister(c, s1x, s1y,
  112.   () => r(10), 24
  113. )
  114. let s2 = swister(c2,
  115.   s1x - 50, s1y - 50,
  116.   () => r(200) + 0, 4
  117. )
  118.  
  119. let s3 = swister(c2,
  120.   s1x - 50, s1y - 50,
  121.   () => r(50) + 200, 8, 4, true
  122. )
  123.  
  124.  
  125. R = r(150) + 50
  126. let s2x = (canvas.width - R) * r() + R / 2
  127. let s2y = (canvas.height - R) * r() + R / 2
  128. let sa = swister(c, s2x, s2y,   
  129.   () => r(10), 24
  130. )
  131. let sb = swister(c2,
  132.   s2x - 50, s2y - 50,
  133.   () => r(200) + 0, 4
  134. )
  135.  
  136. let sc = swister(c2,
  137.   s2x - 50, s2y - 50,
  138.   () => r(50) + 200, 8, 4, true
  139. ) 
  140.  
  141. function draw() {
  142.  
  143.   c.globalAlpha = 1;
  144.   c.globalCompositeOperation = 'source-over'  
  145.   plnt.forEach(p => p())
  146.  
  147.   s()
  148.   sa()
  149.   c.globalAlpha = .05;
  150.   c.drawImage(canvas, -10, -10, canvas.width + 10, canvas.height + 10)
  151.   // c.globalCompositeOperation = 'source-atop'
  152.   s2()
  153.   sb()
  154.   s3()
  155.   sc()
  156.   c.globalAlpha = 1
  157.   c.globalCompositeOperation = 'hard-light'
  158.   c.drawImage(canvas2, 0, 0);
  159.   c.globalAlpha = .02; 
  160.  
  161.   c.drawImage(canvas, 0, 0, canvas.width, canvas.height + 10)
  162.   requestAnimationFrame(draw)
  163. }
  164. draw()

Speed-coded this on the train the other day. Might port over to WebGL sometime soon…

snippet.zone ~ 2021-24 /// {s/z}