Diagrams 2
- const canvas = document.createElement('canvas') 
- canvas.width = 400 
- canvas.height = 400 
- document.body.append(canvas) 
- document.body.style.background = 'black' 
- Object.assign(document.body.style, { 
- position: 'absolute', 
- left: '50%', 
- top: '50%', 
- transform: 'translate(-50%, -50%)' 
- }) 
- const ctx = canvas.getContext('2d') 
- const width = canvas.width; 
- const height = canvas.height; 
- // --- Global Variables ---
- const num = 4; 
- const smp = new Array(num); 
- let isMousePressed = false; 
- let drag = false; 
- let mouseX = 0; 
- let mouseY = 0; 
- let theSize, t; 
- let col = 0; 
- const alpha = 255; 
- let curveRes = 0.01; 
- let pan; 
- const blank = new Int32Array(300 * 400); 
- // ===================================================================
- // CLASS AND FUNCTION DEFINITIONS
- // All classes and functions are defined here, before they are called.
- // ===================================================================
- // --- PModel Class (Shape logic) ---
- class PModel {
- constructor(p_col) { 
- this.pNum = 9; 
- this.theColor = p_col; 
- this.pLocX = new Float32Array(this.pNum); 
- this.pLocY = new Float32Array(this.pNum); 
- this.bLocX = new Float32Array(this.pNum); 
- this.bLocY = new Float32Array(this.pNum); 
- this.bx = new Float32Array(this.pNum); 
- this.by = new Float32Array(this.pNum); 
- this.down = new Array(this.pNum).fill(false); 
- this.outlineColor = convertPColor(0xff0000); 
- for (let i = 0; i < this.pNum; i++) { 
- this.pLocX[i] = this.bLocX[i] = this.bx[i] = Math.random() * 
- 300; // Start in main area 
- this.pLocY[i] = this.bLocY[i] = this.by[i] = Math.random() * 400; 
- }
- }
- action(pixels) { 
- this.outlineColor = this.theColor; 
- for (let i = 0; i < this.pNum; i++) { 
- if (Math.floor(Math.random() * 300) === 1) { 
- if (this.bLocX[i] < 250) { 
- drawText(`E-${Math.floor(Math.random() * 11100)}`, this.bLocX[ 
- i], this.bLocY[i]); 
- }
- }
- if (dist(this.bLocX[i], this.bLocY[i], mouseX, mouseY) < 10 && ! 
- drag) { 
- this.outlineColor = convertPColor(0xff0000); 
- if (isMousePressed) { 
- this.down[i] = true; 
- drag = true; 
- }
- } else { 
- if (!drag) { 
- this.down[i] = false; 
- }
- }
- if (this.down[i]) { 
- if (this.bLocX[i] < 250) { 
- drawText(`V-${Math.floor(Math.random() * 1100)}`, this.bLocX[i], 
- this.bLocY[i]); 
- }
- this.outlineColor = convertPColor(0xff0000); 
- this.pLocX[i] = mouseX; 
- this.pLocY[i] = mouseY; 
- }
- this.bLocX[i] -= this.bx[i]; 
- this.bx[i] = ((this.bLocX[i] - this.pLocX[i]) / 17 + this.bx[i]) / 
- 1.5; 
- this.bLocY[i] -= this.by[i]; 
- this.by[i] = ((this.bLocY[i] - this.pLocY[i]) / 17 + this.by[i]) / 
- 1.5; 
- }
- this.ccc(0, 1, 40, 14); 
- this.ccc(0, 2, 40, 14); 
- this.ccc(0, 3, 40, 14); 
- this.ccc(0, 4, 40, 14); 
- this.ccc(0, 5, 40, 14); 
- this.ccc(0, 6, 40, 14); 
- this.ccc(0, 7, 40, 14); 
- this.ccc(0, 8, 40, 14); 
- this.ccc(1, 2, 40, 14); 
- this.ccc(2, 3, 40, 14); 
- this.ccc(3, 4, 40, 14); 
- this.ccc(4, 5, 40, 14); 
- this.ccc(5, 6, 40, 14); 
- this.ccc(6, 7, 40, 14); 
- this.ccc(8, 7, 40, 14); 
- this.ccc(8, 1, 40, 14); 
- this.ccc(1, 3, 80, 0); 
- this.ccc(3, 5, 80, 0); 
- this.ccc(5, 7, 80, 0); 
- this.ccc(7, 1, 80, 0); 
- for (let i = 0; i < this.pNum; i++) { 
- if (this.pLocX[i] < 0) this.pLocX[i] += 5; 
- if (this.pLocX[i] > 300) this.pLocX[i] -= 5; 
- if (this.pLocY[i] < 0) this.pLocY[i] += 5; 
- if (this.pLocY[i] > 400) this.pLocY[i] -= 5; 
- }
- col = this.outlineColor; 
- apixel(pixels, this.bLocX[0], this.bLocY[0]); 
- curveRes = 0.01; 
- curvePoint(pixels, this.bLocX[1], this.bLocY[1], this.bLocX[2], this 
- .bLocY[2], this.bLocX[3], this.bLocY[3], this.bLocX[2], this 
- .bLocY[2]); 
- curvePoint(pixels, this.bLocX[3], this.bLocY[3], this.bLocX[4], this 
- .bLocY[4], this.bLocX[5], this.bLocY[5], this.bLocX[4], this 
- .bLocY[4]); 
- curvePoint(pixels, this.bLocX[5], this.bLocY[5], this.bLocX[6], this 
- .bLocY[6], this.bLocX[7], this.bLocY[7], this.bLocX[6], this 
- .bLocY[6]); 
- curvePoint(pixels, this.bLocX[7], this.bLocY[7], this.bLocX[8], this 
- .bLocY[8], this.bLocX[1], this.bLocY[1], this.bLocX[8], this 
- .bLocY[8]); 
- curveRes = 0.02; 
- col = this.theColor; 
- curvePoint(pixels, this.bLocX[1], this.bLocY[1], this.bLocX[0], this 
- .bLocY[0], this.bLocX[3], this.bLocY[3], this.bLocX[0], this 
- .bLocY[0]); 
- curvePoint(pixels, this.bLocX[3], this.bLocY[3], this.bLocX[0], this 
- .bLocY[0], this.bLocX[5], this.bLocY[5], this.bLocX[0], this 
- .bLocY[0]); 
- curvePoint(pixels, this.bLocX[5], this.bLocY[5], this.bLocX[0], this 
- .bLocY[0], this.bLocX[7], this.bLocY[7], this.bLocX[0], this 
- .bLocY[0]); 
- curvePoint(pixels, this.bLocX[7], this.bLocY[7], this.bLocX[0], this 
- .bLocY[0], this.bLocX[1], this.bLocY[1], this.bLocX[0], this 
- .bLocY[0]); 
- }
- ccc(indexA, indexB, clength, off) { 
- if (dist(this.pLocX[indexA], this.pLocY[indexA], this.pLocX[indexB], 
- this.pLocY[indexB]) > clength) { 
- this.pLocX[indexA] += (this.pLocX[indexB] - this.pLocX[indexA]) / 6; 
- this.pLocY[indexA] += (this.pLocY[indexB] - this.pLocY[indexA]) / 6; 
- this.pLocX[indexB] += (this.pLocX[indexA] - this.pLocX[indexB]) / 6; 
- this.pLocY[indexB] += (this.pLocY[indexA] - this.pLocY[indexB]) / 6; 
- }
- for (let i = 0; i < this.pNum; i++) { 
- if (i !== indexA) { 
- if (dist(this.pLocX[indexA], this.pLocY[indexA], this.pLocX[i], 
- this.pLocY[i]) < clength - off) { 
- this.pLocX[indexA] -= (this.pLocX[i] - this.pLocX[indexA]) / 6; 
- this.pLocY[indexA] -= (this.pLocY[i] - this.pLocY[indexA]) / 6; 
- }
- }
- }
- }
- }
- // --- Panel Class (UI on the right) ---
- class Panel {
- constructor() { 
- this.h1 = 80; 
- this.h2 = 80; 
- this.h3 = 80; 
- this.h4 = 80; 
- this.dh1 = 80; 
- this.dh2 = 80; 
- this.dh3 = 80; 
- this.dh4 = 80; 
- this.numsA = 0; 
- }
- // Static drawing for panel background (called once in setupPanel)
- drawStatic() { 
- ctx.fillStyle = "rgb(115,115,115)"; 
- ctx.fillRect(300, 0, 100, 400); 
- ctx.beginPath(); 
- ctx.moveTo(300, 300); 
- ctx.lineTo(400, 400); 
- ctx.strokeStyle = "rgb(155,145,105)"; 
- ctx.stroke(); 
- /* ctx.strokeStyle = "red";
- for (let i = 0; i < 40; i++) {
- ctx.beginPath(); ctx.moveTo(101, i * 10); ctx.lineTo(400, 20 + i * 20); ctx.stroke();
- }
- ctx.stroke()*/
- ctx.strokeStyle = "white"; 
- ctx.strokeStyle = "rgb(205,205,205)"; 
- ctx.strokeRect(309.5, 11.5, 82, 111); 
- ctx.strokeRect(359.5, 130.5, 32, 21); 
- ctx.strokeRect(359.5, 160.5, 32, 21); 
- ctx.strokeRect(359.5, 190.5, 32, 21); 
- }
- action() { 
- ctx.strokeStyle = "rgb(135,125,85)"; 
- ctx.fillStyle = "rgb(165,165,165)"; 
- ctx.fillRect(310, 10, 80, 110); 
- ctx.beginPath(); 
- ctx.moveTo(301.5, 0); 
- ctx.lineTo(301.5, 400); 
- ctx.stroke(); 
- if (Math.floor(Math.random() * 60) === 1) this.dh1 = Math.random() * 
- 75 + 5; 
- if (Math.floor(Math.random() * 60) === 1) this.dh2 = Math.random() * 
- 75 + 5; 
- if (Math.floor(Math.random() * 60) === 1) this.dh3 = Math.random() * 
- 75 + 5; 
- if (Math.floor(Math.random() * 60) === 1) this.dh4 = Math.random() * 
- 75 + 5; 
- this.h1 += (this.dh1 - this.h1) * 0.09; 
- this.h2 += (this.dh2 - this.h2) * 0.09; 
- this.h3 += (this.dh3 - this.h3) * 0.09; 
- this.h4 += (this.dh4 - this.h4) * 0.09; 
- ctx.fillRect(310, 130, 10, this.h1); 
- ctx.fillRect(320, 130, 10, this.h2); 
- ctx.fillRect(330, 130, 10, this.h3); 
- ctx.fillRect(340, 130, 10, this.h4); 
- ctx.fillRect(360, 130, 30, 20); 
- ctx.fillRect(360, 160, 30, 20); 
- ctx.fillRect(360, 190, 30, 20); 
- ctx.strokeRect(310, 130, 10, this.h1); 
- ctx.fillRect(320, 130, 10, this.h2); 
- ctx.strokeRect(330, 130, 10, this.h3); 
- ctx.fillRect(340, 130, 10, this.h4); 
- ctx.strokeRect(360, 130, 30, 20); 
- ctx.fillRect(360, 160, 30, 20); 
- ctx.fillRect(360, 190, 30, 20); 
- if (Math.floor(Math.random() * 10) === 1) this.numsA = Math.floor(Math 
- .random() * 10000000); 
- drawText(`E-${this.numsA}`, 315, 116, "white"); 
- }
- }
- // --- Main Setup and Loop ---
- function setup() { 
- ctx.fillStyle = 'black'; 
- ctx.fillRect(0, 0, width, height); 
- theSize = width * height; 
- t = 0; 
- for (let i = 0; i < num; i++) { 
- if (i < num / 2) { 
- smp[i] = new PModel(convertPColor(0x330000)); 
- } else { 
- smp[i] = new PModel(convertPColor(0xffffff)); 
- }
- }
- setupPanel(); 
- addEventListeners(); 
- }
- function loop() { 
- const imageData = ctx.getImageData(0, 0, width, height); 
- const pixels = new Uint32Array(imageData.data.buffer); 
- if (isMousePressed) { 
- for (let i = 0; i < 120000 - 300; i++) { 
- pixels[blank[i]] = blendC(pixels[blank[i]] << 8, ~pixels[blank[i + 
- 300]], 40); 
- }
- } else { 
- for (let i = 0; i < 120000 - 300; i++) { 
- pixels[blank[i]] = blendC(~pixels[blank[i]], pixels[blank[i + 300]] | 
- 0x111111, 150); 
- }
- }
- if (t < 12) { 
- if (t !== 11) { 
- for (let i = 400; i < theSize; i++) { 
- pixels[i] = blendC(~pixels[i] & 0xDDDDDD, pixels[i - 400], 20); 
- }
- } else { 
- for (let i = 400; i < theSize; i++) { 
- pixels[i] = blendC(0x000000, pixels[i], 50); 
- }
- }
- for (let i = 0; i < 120000; i++) { 
- pixels[blank[i]] = 0xFFFFFFFF; 
- }
- }
- t++;
- for (let i = 0; i < num; i++) { 
- smp[i].action(pixels); 
- }
- for (let a = 0; a < num; a++) { 
- for (let b = 0; b < num; b++) { 
- if (a === b) continue; 
- repel(a, b, 0, 0, 120); 
- if (Math.floor(Math.random() * 400) === 1) { 
- col = convertPColor(0xFFFFFFFF); 
- drawLine(pixels, smp[a].bLocX[0], smp[a].bLocY[0], smp[b].bLocX[0], 
- smp[b].bLocY[0]); 
- }
- }
- }
- ctx.putImageData(imageData, 0, 0); 
- pan.action(); 
- ctx.strokeStyle = "white"; 
- ctx.strokeRect(0.5, 0.5, 399, 399); 
- ctx.fillStyle = 'rgba(110, 50, 0, 0.04)' 
- ctx.fillRect(300, 0, 100, 400); 
- requestAnimationFrame(loop); 
- }
- // --- Utility & Drawing Functions ---
- function repel(ind, ind2, indexA, indexB, clength) { 
- if (dist(smp[ind].pLocX[indexA], smp[ind].pLocY[indexA], smp[ind2].pLocX[ 
- indexB], smp[ind2].pLocY[indexB]) < clength) { 
- smp[ind].pLocX[indexA] -= (smp[ind2].pLocX[indexB] - smp[ind].pLocX[ 
- indexA]) / 2; 
- smp[ind].pLocY[indexA] -= (smp[ind2].pLocY[indexB] - smp[ind].pLocY[ 
- indexA]) / 2; 
- }
- }
- function curvePoint(pixels, x1, y1, x2, y2, x3, y3, x4, y4) { 
- for (let a = 0; a < 1; a += curveRes) { 
- const b = 1 - a; 
- const pre1 = a * a * a; 
- const pre2 = 3 * (a * a) * b; 
- const pre3 = 3 * a * (b * b); 
- const pre4 = b * b * b; 
- const x = pre1 * x1 + pre2 * x2 + pre3 * x4 + pre4 * x3; 
- const y = pre1 * y1 + pre2 * y2 + pre3 * y4 + pre4 * y3; 
- apixel(pixels, x, y); 
- }
- }
- function blendC(c1, c2, amount) { 
- const r1 = c1 & 0xff; 
- const g1 = (c1 >> 8) & 0xff; 
- const b1 = (c1 >> 16) & 0xff; 
- const r2 = c2 & 0xff; 
- const g2 = (c2 >> 8) & 0xff; 
- const b2 = (c2 >> 16) & 0xff; 
- const r = (((amount * (r1 - r2)) >> 8) + r2); 
- const g = (((amount * (g1 - g2)) >> 8) + g2); 
- const b = (((amount * (b1 - b2)) >> 8) + b2); 
- return (0xff000000 | (b << 16) | (g << 8) | r) >>> 0; 
- }
- function apixel(pixels, ax, ay) { 
- const x = Math.floor(ax); 
- const y = Math.floor(ay); 
- if (x <= 0 || x >= width - 2 || y <= 0 || y >= height - 2) return; 
- const fx = ax - x; 
- const fy = ay - y; 
- const nfx = 1 - fx; 
- const nfy = 1 - fy; 
- const loc = x + y * width; 
- const loc2 = loc + width; 
- const loc3 = loc + 1; 
- const loc4 = loc2 + 1; 
- pixels[loc] = blendC(col, pixels[loc], Math.floor(nfx * nfy * alpha)); 
- pixels[loc3] = blendC(col, pixels[loc3], Math.floor(fx * nfy * alpha)); 
- pixels[loc2] = blendC(col, pixels[loc2], Math.floor(nfx * fy * alpha)); 
- pixels[loc4] = blendC(col, pixels[loc4], Math.floor(fx * fy * alpha)); 
- }
- function drawLine(pixels, x1, y1, x2, y2) { 
- const dx = x2 - x1; 
- const dy = y2 - y1; 
- let n = Math.abs(dx) > Math.abs(dy) ? Math.abs(dx) : Math.abs(dy); 
- if (n === 0) return; 
- const dt = 1.0 / n; 
- const dxdt = dx * dt; 
- const dydt = dy * dt; 
- let x = x1; 
- let y = y1; 
- while (n-- >= 0) { 
- if (x > 1 && x < width - 1 && y > 1 && y < height - 1) { 
- apixel(pixels, x, y); 
- }
- x += dxdt; 
- y += dydt; 
- }
- }
- function setupPanel() { 
- pan = new Panel(); 
- pan.drawStatic(); // Draw the static background of the panel once. 
- ctx.font = "12px sans-serif"; 
- let index = 0; 
- for (let j = 0; j < 160000; j += 400) { 
- for (let i = 0; i < 300; i++) { 
- blank[index++] = i + j; 
- }
- }
- }
- function dist(x1, y1, x2, y2) { 
- const dx = x1 - x2; 
- const dy = y1 - y2; 
- return Math.sqrt(dx * dx + dy * dy); 
- }
- function convertPColor(pColor) { 
- const alpha = (pColor & 0xFF000000) >>> 0; 
- const red = (pColor & 0x00FF0000) >> 16; 
- const green = (pColor & 0x0000FF00); 
- const blue = (pColor & 0x000000FF) << 16; 
- return (alpha | blue | green | red) >>> 0; 
- }
- function drawText(txt, x, y, color = "white") { 
- ctx.fillStyle = color; 
- ctx.fillText(txt, x, y); 
- }
- function addEventListeners() { 
- canvas.addEventListener('mousedown', () => { 
- isMousePressed = true; 
- }); 
- canvas.addEventListener('mouseup', () => { 
- isMousePressed = false; 
- drag = false; 
- }); 
- canvas.addEventListener('mouseout', () => { 
- isMousePressed = false; 
- drag = false; 
- }); 
- canvas.addEventListener('mousemove', (e) => { 
- const rect = canvas.getBoundingClientRect(); 
- mouseX = e.clientX - rect.left; 
- mouseY = e.clientY - rect.top; 
- }); 
- }
- // ===================================================================
- // START THE SKETCH
- // This is the final step, ensuring everything above is defined.
- // ===================================================================
- setup(); 
- requestAnimationFrame(loop); 
This is a port of an old Processing experiment from the early 2000s that I ported to JS with Gemini 2.5 pro…