Golfed Min/Max
copy Math .min ( a, b) // 13 chars a< b? a: b // 7 chars Math .max ( a, b) a> b? a: b
Another small golfing gem from codegolf stackexchange . This isn’t immediately obvious, but cool to note when golfing.
It’s also worth mentioning that if your code is long enough, aliasing Math.min
and/or Math.max
may be shorter in the long run:
copy m = Math .min Math .min ( a, b) // 13 chars a< b? a: b // 7 chars m( a, b) // 6 chars
Array Sum Golfed
copy a = [ 1 , 2 , 3 , 6 , 9 ] ; sum = eval( a.join `+ `) ; console.log ( sum) ;
Try it out…
Found myself doing something like this a few times… easy golfed array sum. I saw this over at codegolf stackexchange here .
That whole thread is a great. I plan to post more from there in the future.
toString Hack Obfuscated
copy x= '' + self j= '' 'd1d7a1712345691a7512d427b1da7d9ab7519a4b721a961721d694' .split `` .map ( _=> j+= `x[ 0x${ _} ] + `) console.log ( eval( j+ '""' ) )
Try it out…
Yesterday’s snippet saying something else…
It’s simpler than it looks:
copy x= '' + self // becomes "[object Window]" j= '' // initialize `j` which will be javascript to pass to `eval` 'd1d7a17123456...' // this is a list of index values to // look up in `x` in hexidecimal so that each // index is a single character .split `` // split the index values into an array `[0xe, 0x2 ...` .map ( _=> j+= `x[ 0x${ _} ] + `) // map over the index values and write a string like // this `x[0xe]+x[0x2]+...` into `j` console.log ( eval( j+ '""' ) ) // evaluate `j` with an empty string at the end // `x[0xe]+x[0x2]+""` and log it out
`
Obfuscated Canvas Commands
copy const oCan = ( d = document, b = d.body , canvas = b.appendChild ( document.createElement ( 'canvas' ) ) , c = canvas.getContext ( '2d' ) , props = [ ] , o = { } , docs = { } , cmds = [ ] , L, k, du, j, draw, id ) => { ; ( onresize = ( ) => { canvas.width = innerWidth canvas.height = innerHeight if ( draw) { clearTimeout( id) id = setTimeout( ( ) => cmds.forEach ( v => draw( v) ) , 500 ) } } ) ( ) Object .assign ( b.style , { margin: 0 , height: '100%' } ) // longer way: console.log(Object.getOwnPropertyNames(Object.getPrototypeOf(c))); for ( let i in c) props.push ( i) // make alphabetical since object keys have // no order props.sort ( ) .map ( i => { L = i.match ( /[A-Z]/ ) k = i[ 0 ] if ( L) k += L[ 0 ] du = 0 if ( o[ k] ) { j = 0 while ( o[ k] ) k += i[ ++ j] } o[ k] = ( typeof c[ i] ) [ 0 ] == 'f' ? ( ...args ) => c[ i] .apply ( c, args) : v => ( c[ i] = v) docs[ i] = k } ) console.log ( 'docs:' , JSON.stringify ( docs, null , 2 ) ) return ( draw = ( s, cmd, currFn, args = [ ] , part, fn, num) => { cmd = s.split ( /\s+/ ) cmds.push ( s) c.save ( ) for ( let i = 0 ; i < cmd.length ; i++ ) { part = cmd[ i] fn = o[ part] if ( fn && currFn != fn) { currFn && currFn.apply ( c, args) currFn = fn args = [ ] } else { num = parseFloat( part) args.push ( ! isNaN( num) ? num : part) } } currFn && currFn.apply ( c, args) c.restore ( ) } ) } const c = oCan( ) // `font` & text not suppoted // make str a function so resize works? c( ` fS #ccc fR 0 0 400 ${ innerHeight} fS blue fR 40 0 20 20 gCl difference ro .25 fR 50 0 30 30 gCl source- over fS rgba( 200 , 100 , 9 ) fR 100 100 40 40 `)
Try it out…
I’ve had this idea for a long time, never bothered doing it until now. I wrote it in a semi-golfed style for no reason… Anyway, this lets you write canvas code in a strange obfuscated syntax that looks like this:
copy c( ` fS #ccc fR 0 0 400 ${ innerHeight} fS blue fR 40 0 20 20 gCl difference ro .25 fR 50 0 30 30 gCl source- over fS rgba( 200 , 100 , 9 ) fR 100 100 40 40 `)
This snippet logs out some JSON that shows all the method aliases for the canvas context.
Random Hex Color (semi-golfed)
copy document.body .innerHTML += 'click anywhere...' onclick = ( ) => document.body .style .background = `#${ Math .random ( ) .toString ( 16 ) .substr ( - 6 ) } `
Try it out…
I golfed this snippet slightly for no reason in particular. I recently posted a nice readable way to make random hsl
colors. This snippet generates a random hexidecimal
color.
How it works:
copy Math .random ( ) // random number between 0 and 1 .toString ( 16 ) // convert to hex string (something like "0.2d6bcee4198d4") .substr ( - 6 ) // grab the last 6 characters
Here is a non-golfed version:
copy const instructionsEl = document.createElement ( 'p' ) ; instructionsEl.innerHTML = 'click anywhere...' ; document.body .appendChild ( instructionsEl) ; const randomHexColor = ( ) => `#${ Math .random ( ) .toString ( 16 ) .substr ( - 6 ) } `; document.addEventListener ( 'click' , ( ) => { document.body .style .background = randomHexColor( ) ; } ) ;
Try it out…