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Pass a Class

  1. function callMethods(evt) {
  2.   const e = new evt
  3.   e.one()
  4.   e.two()
  5. }
  6.  
  7. callMethods(class {
  8.   one() {
  9.     console.log('one')
  10.   }
  11.  
  12.   two() {
  13.     console.log('two')
  14.   }
  15. })

This is so tempting for something I want to do… but too strange to use probably… maybe…

Destructure in Every Function

  1. // read through the comments of this snippet...
  2.  
  3. function dist1(x1, y1, x2, y2) {
  4.   const dx = x1 - x2
  5.   const dy = y1 - y2
  6.   return Math.sqrt(dx**2 + dy**2)
  7. }
  8.  
  9. function dist2({x1, y1, x2, y2}) {
  10.   const dx = x1 - x2
  11.   const dy = y1 - y2
  12.   return Math.sqrt(dx**2 + dy**2)
  13. }
  14.  
  15. // What's the difference here... well
  16. dist1(50, 50, 100, 100)
  17.  
  18. // vs
  19.  
  20. dist2({ x1: 50, y1: 50, x2: 100, y2: 100 })
  21.  
  22. // so what?
  23.  
  24. // With `dist2` the order of the arguments doesn't matter
  25. // and the arguments are named now as a result of being keys
  26. // in an object
  27.  
  28. // How many times have you changed a core function or method as you're
  29. // working on a project?
  30.  
  31. // Let's see another example:
  32.  
  33. // circle(100, 200, 300, 'red', 'blue', 0, 0)
  34.  
  35. // Can you guess what those arguments are? It's not really a big deal
  36. // and editors help with this, typescript helps with this... but what about:
  37.  
  38. circle({ 
  39.   x: 10, 
  40.   y: 110, 
  41.   radius: 120, 
  42.   fill: 'red', 
  43.   stroke: 'blue', 
  44.   velocityX: 0, 
  45.   velocitY: 0
  46. })
  47.  
  48. // how about...
  49. circle({ radius: 50, fill: 'blue' })
  50.  
  51. // or...
  52. circle({ stroke: 'green', x: 40, velocityX: 1 })
  53.  
  54. // etc...
  55. circle({ 
  56.   radius: 50,
  57.   stroke: 'black', x: 200, 
  58.   fill: 'teal',
  59.   velocityY: 1, velocityX: -1 })
  60.  
  61. // In combination with default arguments we end up with a very easy pattern for functions/methods
  62. // with a complex argument signature. gsap (aka TweenLite/TweenMax) has used this pattern for many
  63. // years. I've seen similar things in many languages...
  64.  
  65. // How does the circle function look?
  66.  
  67. function circle({ 
  68.   x = 0, y = 0, 
  69.   radius = 30, 
  70.   fill = 'black', 
  71.   stroke = 'transparent', 
  72.   velocityX = 0, velocityY = 0}) {
  73.  
  74.   const diam = radius * 2;
  75.  
  76.   const circle = document.body.appendChild(
  77.     Object.assign(
  78.       document.createElement('div'), 
  79.       { style: `
  80.         position: absolute;
  81.         left: ${x}px;
  82.         top: ${y}px;
  83.         width: ${diam}px;
  84.         height: ${diam}px;
  85.         background: ${fill};
  86.         border: 3px solid ${stroke};
  87.         border-radius: 100%;
  88.       `
  89.       }
  90.     )
  91.   )
  92.   if (velocityX != 0 || velocityY != 0) {
  93.     setInterval(() => {
  94.       x += velocityX
  95.       y += velocityY
  96.       circle.style.left = `${x}px`
  97.       circle.style.top = `${y}px`
  98.     }, 16)
  99.   }
  100.   return circle
  101. }
  102.  
  103.  
  104. // here is a golfed distance function - for no reason
  105. d=(a,b,c,d,e=a-c,f=b-d)=>Math.sqrt(e*e+f*f)
  106. console.log(
  107.   dist1(0, 0, 140, 140) ===
  108.   d(0, 0, 140, 140)
  109. )
snippet.zone ~ 2021-24 /// {s/z}