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Quick Touch Events 2 (easing)

  1. // no scrolling on mobile
  2. document.addEventListener('touchmove', e => e.preventDefault(), {
  3.   passive: false
  4. });
  5.  
  6. const hasTouch =
  7.   navigator.maxTouchPoints != null && navigator.maxTouchPoints > 0;
  8. // looking forward to `navigator?.maxTouchPoints > 0`
  9. // being better supported
  10.  
  11. function touchify(e) {
  12.   const touch = [];
  13.   touch.x = touch.y = 0;
  14.  
  15.   if (e.touches != null && e.touches.length > 0) {
  16.     touch.x = e.touches[0].clientX;
  17.     touch.y = e.touches[0].clientY;
  18.     for (let i = 0; i < e.touches.length; i++) {
  19.       touch[i] = e.touches[i];
  20.     }
  21.   } else {
  22.     touch.x = e.clientX;
  23.     touch.y = e.clientY;
  24.     touch[0] = { clientX: e.clientX, clientY: e.clientY };
  25.   }
  26.   return touch;
  27. }
  28.  
  29. let moveOrTouchMove;
  30.  
  31. if (hasTouch) {
  32.   moveOrTouchMove = 'touchmove';
  33. } else {
  34.   moveOrTouchMove = 'mousemove';
  35. }
  36.  
  37. function dot(x, y, radius, color) {
  38.   const el = document.createElement('div');
  39.   const size = `${radius * 2}px`;
  40.   Object.assign(el.style, {
  41.     position: 'absolute',
  42.     left: `${x}px`,
  43.     top: `${y}px`,
  44.     width: size,
  45.     height: size,
  46.     transform: `translate(${-radius}px, ${-radius}px)`,
  47.     borderRadius: '50%',
  48.     background: color
  49.   });
  50.   el.classList.add('dot');
  51.   document.body.appendChild(el);
  52.   return el;
  53. }
  54.  
  55. let dotX = 100,
  56.   dotY = 100,
  57.   touchX = 200,
  58.   touchY = 150,
  59.   damp = 12,
  60.   dotEl = dot(dotX, dotY, 20, 'red');
  61.  
  62. document.addEventListener(moveOrTouchMove, e => {
  63.   const { x, y } = touchify(e);
  64.   touchX = x;
  65.   touchY = y;
  66. });
  67.  
  68. function loop() {
  69.   dotX += (touchX - dotX) / damp;
  70.   dotY += (touchY - dotY) / damp;
  71.   Object.assign(dotEl.style, {
  72.     left: `${dotX}px`,
  73.     top: `${dotY}px`
  74.   });
  75.   window.requestAnimationFrame(loop);
  76. }
  77. loop();

Move your mouse on desktop or your finger on mobile – watch the red dot follow…

This is a simpler version of some of the things used in yesterdays post – just a quick way to normalize touch events – just one of many ways to do this – for simple stuff this is my goto.

If you want to try it out on its own page – take a look here (specifically good for trying it on mobile).

You’ll probably want a to use a meta tag like this – for the full effect.

  1. <meta name="viewport" content="width=device-width, initial-scale=1.0">

Quick Touch Events

  1. // no scrolling on mobile
  2. document.addEventListener("touchmove", e => e.preventDefault(), {
  3.   passive: false
  4. });
  5.  
  6. // has more than one touch point
  7. const hasTouch =
  8.   navigator.maxTouchPoints != null && navigator.maxTouchPoints > 0;
  9.  
  10. function touchify(e) {
  11.   const touch = [];
  12.   touch.x = touch.y = 0;
  13.  
  14.   if (e.touches != null && e.touches.length > 0) {
  15.     touch.x = e.touches[0].clientX;
  16.     touch.y = e.touches[0].clientY;
  17.     for (let i = 0; i < e.touches.length; i++) {
  18.       touch[i] = e.touches[i];
  19.     }
  20.   } else {
  21.     touch.x = e.clientX;
  22.     touch.y = e.clientY;
  23.     touch[0] = { clientX: e.clientX, clientY: e.clientY };
  24.   }
  25.   return touch;
  26. }
  27.  
  28. let clickOrTouchEnd,
  29.   downOrTouchStart,
  30.   enterOrTouchStart,
  31.   moveOrTouchMove,
  32.   upOrTouchEnd,
  33.   leaveOrTouchEnd;
  34.  
  35. if (hasTouch) {
  36.   clickOrTouchEnd = "touchend";
  37.   downOrTouchStart = "touchstart";
  38.   enterOrTouchStart = "touchstart";
  39.   moveOrTouchMove = "touchmove";
  40.   upOrTouchEnd = "touchend";
  41.   leaveOrTouchEnd = "touchend";
  42. } else {
  43.   clickOrTouchEnd = "click";
  44.   downOrTouchStart = "mousedown";
  45.   enterOrTouchStart = "mouseenter";
  46.   moveOrTouchMove = "mousemove";
  47.   upOrTouchEnd = "mouseup";
  48.   leaveOrTouchEnd = "mouseleave";
  49. }
  50.  
  51. function dot(x, y, radius, color) {
  52.   const el = document.createElement("div");
  53.   const size = `${radius * 2}px`;
  54.   Object.assign(el.style, {
  55.     position: "absolute",
  56.     left: `${x}px`,
  57.     top: `${y}px`,
  58.     width: size,
  59.     height: size,
  60.     transform: `translate(${-radius}px, ${-radius}px)`,
  61.     borderRadius: "50%",
  62.     background: color
  63.   });
  64.   el.classList.add("dot");
  65.   document.body.appendChild(el);
  66.   return el;
  67. }
  68.  
  69. let down = false;
  70. let lastTouch;
  71. document.addEventListener(downOrTouchStart, e => {
  72.   const { x, y } = touchify(e);
  73.   dot(x, y, 30, `rgba(255, 0, 0, 0.2)`);
  74.   down = true;
  75. });
  76.  
  77. document.addEventListener(moveOrTouchMove, e => {
  78.   if (down) {
  79.     const touches = touchify(e);
  80.     // draw more than one touch
  81.     for (let i = 0; i < touches.length; i++) {
  82.       const touch = touches[i];
  83.       dot(touch.clientX, touch.clientY, 10, `rgba(0, 0, 155, 0.2)`);
  84.     }
  85.  
  86.     lastTouch = touches[0];
  87.   }
  88. });
  89.  
  90. document.addEventListener(upOrTouchEnd, e => {
  91.   if (down) {
  92.     dot(lastTouch.clientX, lastTouch.clientY, 20, `rgba(0, 155, 0, 0.2)`);
  93.     down = false;
  94.   }
  95. });

Draw with your mouse by clicking, holding down and dragging…

I often use some variation of this depending on the project… This snippet normalizes touch events in a simple way, prevents scrolling and gives an example of how to handle multi-touch.

You’ll probably want a to use a meta tag like this – for the full effect.

  1. <meta name="viewport" content="width=device-width, initial-scale=1.0">

Wobbling Ball With Canvas

  1. // same as yesterday but with canvas instead of svg
  2. const canvas = document.createElement('canvas'),
  3.       c = canvas.getContext('2d');
  4. document.body.appendChild(canvas);
  5. document.body.style.margin = 0;
  6.  
  7. let w = window.innerWidth,
  8.     h = window.innerHeight,
  9.     x = w / 2,
  10.     y = h / 2,
  11.     vx = vy = dx = dy = 0,
  12.     damp = 0.99, div = 8, ticks = 0, 
  13.     wobbleChance = 0.03,
  14.     startTick = 50;
  15.  
  16. function loop() {
  17.  
  18.   w = window.innerWidth;
  19.   h = window.innerHeight;
  20.   radius = w * 0.05;
  21.   diam = radius * 2;
  22.   diam2x = diam * 2;
  23.  
  24.   if (x > w){
  25.     vx *= -1;
  26.     dx *= -1;
  27.     x = w;
  28.   } else if (x < 0){
  29.     vx *= -1;
  30.     dx *= -1;
  31.     x = 0;
  32.   }
  33.  
  34.   if (y > h) {
  35.     vy *= -1;
  36.     dy *= -1;
  37.     y = h;
  38.   } else if (y < 0) {
  39.     vy *= -1;
  40.     dy *= -1;
  41.     y = 0
  42.   } 
  43.  
  44.   if (
  45.     Math.random() < wobbleChance || 
  46.     ticks === startTick) {
  47.       dx += Math.random() * 10 - 5;
  48.       dy += Math.random() * 10 - 5;
  49.   }
  50.  
  51.   dx *= damp;
  52.   dy *= damp;
  53.  
  54.   vx += (dx - vx) / div;
  55.   vy += (dy - vy) / div;
  56.  
  57.   x += vx;
  58.   y += vy;
  59.  
  60.   // in most cases these days you
  61.   // just clear the whole canvas, but for
  62.   // this example we clear a rectangle around 
  63.   // the circle 
  64.   c.clearRect(
  65.     x - diam, 
  66.     y - diam, 
  67.     diam2x, 
  68.     diam2x
  69.   );
  70.  
  71.   // draw the path
  72.   c.fillStyle = 'red'
  73.   c.beginPath();
  74.   c.arc(x, y, radius, 0, Math.PI * 2, false);
  75.   c.fill();
  76.  
  77.   ticks++;
  78.   window.requestAnimationFrame(loop);
  79. }
  80. loop();
  81.  
  82. function resize() {
  83.   canvas.width = window.innerWidth;
  84.   canvas.height = window.innerHeight;
  85. }
  86. resize();
  87. window.addEventListener('resize', resize);

A wobbling ball with canvas.

Wobbling Ball with SVG

  1. const el = document.body.appendChild(
  2.   document.createElement('div'));
  3.  
  4. el.innerHTML = `
  5.   <svg width="100%" height="100%">
  6.     <circle 
  7.      id="circ" 
  8.      cx="0" cy="0" r="50"
  9.      fill="red" style="will-change: transform;"/>
  10.   </svg>
  11.   <style>
  12.     svg, div, body, html {
  13.       overflow: visible; 
  14.       height: 100%; 
  15.       width: 100%;
  16.       margin: 0; padding: 0;
  17.     }
  18.   </style>
  19.   `;
  20.  
  21. let w = window.innerWidth,
  22.     h = window.innerHeight,
  23.     x = w / 2,
  24.     y = h / 2,
  25.     vx = vy = dx = dy = 0,
  26.     damp = 0.99, div = 8, ticks = 0, 
  27.     wobbleChance = 0.03,
  28.     startTick = 50;
  29.  
  30. function loop() {
  31.   w = window.innerWidth;
  32.   h = window.innerHeight;
  33.  
  34.   if (x > w){
  35.     vx *= -1;
  36.     dx *= -1;
  37.     x = w;
  38.   } else if (x < 0){
  39.     vx *= -1;
  40.     dx *= -1;
  41.     x = 0;
  42.   }
  43.  
  44.   if (y > h) {
  45.     vy *= -1;
  46.     dy *= -1;
  47.     y = h;
  48.   } else if (y < 0) {
  49.     vy *= -1;
  50.     dy *= -1;
  51.     y = 0
  52.   } 
  53.  
  54.   if (
  55.     Math.random() < wobbleChance || 
  56.     ticks === startTick) {
  57.       dx += Math.random() * 10 - 5;
  58.       dy += Math.random() * 10 - 5;
  59.   }
  60.  
  61.   dx *= damp;
  62.   dy *= damp;
  63.  
  64.   vx += (dx - vx) / div;
  65.   vy += (dy - vy) / div;
  66.  
  67.   x += vx;
  68.   y += vy;
  69.  
  70.   circ.setAttribute('transform', `translate(${x} ${y})`);
  71.  
  72.   ticks++;
  73.   window.requestAnimationFrame(loop);
  74. }
  75. loop();
  76.  
  77. function resize() {
  78.   const radius = Math.min(w, h) * .05;
  79.  
  80.   // `window.circ` is the global id (⌐■_■)
  81.   circ.r.baseVal.value = radius;
  82. }
  83. resize();
  84. window.addEventListener('resize', resize);

A wobbling ball with svg.

Drawing Gears With SVG

  1. const el = document.body.appendChild(
  2.   document.createElement('div'));
  3.  
  4. el.innerHTML = `
  5.   <svg id="svg" width="100%" height="100%" viewBox="0 0 550 496">
  6.     <path id='path' d="M 10 10 L 100 100" stroke="black" fill='none' vector-effect="non-scaling-stroke"/>
  7.   </svg>
  8.   <style>
  9.     svg, div, body, html {
  10.       overflow: visible; 
  11.       height: 100%; 
  12.       width: 100%;
  13.       margin: 0; padding: 0;
  14.     }
  15.   </style>
  16.   `;
  17.  
  18. // a variation on something from my old 
  19. // site https://actionsnippet.com/?p=1175
  20.  
  21. const TWO_PI = Math.PI * 2;
  22. let cmds = '';
  23.  
  24. // x, y, max radius, notch number
  25. drawVerts(calcGear(200, 200, 50, 6));
  26. drawVerts(calcGear(400, 200, 30, 3));
  27. drawVerts(calcGear(300, 350, 30, 20));
  28. drawVerts(calcGear(400, 400, 30, 2));
  29. dotVerts(drawVerts(calcGear(150, 400, 30, 6)));
  30.  
  31. // `<path id=...` becomes a global o_Ö
  32. window.path.setAttribute('d', cmds);
  33.  
  34. function calcGear(x, y, maxRad, notches) {
  35.   let verts = [],
  36.       step = TWO_PI / (notches * 8),
  37.       mod = 0, r;
  38.   for (let i = 0; i <= TWO_PI; i += step) {
  39.     r = (parseInt(mod) % 2 + 1) * maxRad;
  40.     mod += .25;
  41.     verts.push(x + r * Math.cos(i));
  42.     verts.push(y + r * Math.sin(i));
  43.   }
  44.   return verts;
  45. }
  46.   
  47. function drawVerts(verts) {
  48.   cmds += `M ${verts[0]} ${verts[1]} L`;
  49.     for (let i = 2; i < verts.length; i += 2) {
  50.     cmds += ` ${verts[i]} ${verts[i + 1]} `
  51.     }
  52.   cmds += 'z ';
  53.   return verts;
  54. }
  55.  
  56. function dotVerts(verts, rad = 3) {
  57.   let dots = '';
  58.   for (let i = 2; i < verts.length; i+=2) {
  59.     dots += `
  60.       <circle 
  61.         cx="${verts[i]}" cy="${verts[i + 1]}"
  62.         r="${rad}"
  63.         fill="red" />
  64.     `
  65.   }
  66.   // another global o_Ö 
  67.   window.svg.innerHTML += dots;
  68. }

Using yesterdays technique, this is a variation of an old snippet from ActionSnippet.com

snippet.zone ~ 2021-24 /// {s/z}