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Average Some Curves

  1. const canvas = document.body.appendChild(
  2.   document.createElement('canvas')
  3. );
  4. const c = canvas.getContext('2d');
  5.  
  6. function resize() {
  7.   canvas.width = window.innerWidth;
  8.   canvas.height = window.innerHeight;
  9.   draw();
  10. }
  11.  
  12. function draw() {
  13.   c.clearRect(0, 0, canvas.width, canvas.height);
  14.  
  15.   Math.min(window.innerWidth, window.innerHeight) * 0.0015;
  16.   const iter = 100,
  17.         halfWidth = window.innerWidth / 2,
  18.         halfHeight = window.innerHeight / 2;
  19.   let rad = 50, rad2 = 50, theta = 0, x, y;
  20.   let x2, y2;
  21.   for (let i = 0; i < iter; i++) {
  22.     c.fillStyle = 'blue';
  23.     x = halfWidth + rad * Math.cos(theta);
  24.     y = halfHeight + rad * Math.sin(theta);
  25.     c.fillRect(x, y, 5, 5);
  26.  
  27.     c.fillStyle = 'red';
  28.  
  29.     rad2 = 80 + rad * Math.cos(theta * 3);
  30.     x2 = halfWidth + rad2 * Math.cos(theta);
  31.     y2 = halfHeight + rad2 * Math.sin(theta);
  32.     c.fillRect(x2, y2, 5, 5);
  33.  
  34.     c.fillStyle = 'green';
  35.     c.fillRect((x2 + x) / 2, (y2 + y) / 2, 5, 5);
  36.  
  37.     theta += .1;
  38.   }
  39. }
  40.  
  41. resize();
  42. window.addEventListener('resize', resize);

1×1 Transparent Image DataUri Gif

  1. data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==

Have used this one in the past – super useful – guessing I got it from here but not totally sure…

If I ever get around to making the updated version of QuickShader available – it’s used in there…

EDIT:

  1. // ¯\_(:P)_/¯
  2. Object.assign(document.createElement`canvas`,{width:1,height:1}).toDataURL()
  3.  
  4. //// ... 
  5. document.body.innerHTML=`<canvas id=x>`;x.width=x.height=1;x.toDataURL()

Polar Forking Tweak

  1. const FOUR_PI = 6 * Math.PI;
  2. const { cos, sin } = Math;
  3.  
  4. const canvas = document.body.appendChild(
  5.   document.createElement('canvas')
  6. );
  7. const c = canvas.getContext('2d');
  8.  
  9. function resize() {
  10.   canvas.width = window.innerWidth;
  11.   canvas.height = window.innerHeight;
  12. }
  13.  
  14. let inc = 0;
  15. function draw() { 
  16.   c.fillStyle = 'rgba(0, 0, 0, .3)'
  17.   c.fillRect(0, 0, canvas.width, canvas.height)
  18.   c.fillStyle = 'white';
  19.  
  20.   const halfWidth = window.innerWidth / 2;
  21.   const halfHeight = window.innerHeight / 2;
  22.   let theta = 0,
  23.     a = 20 * Math.min(window.innerWidth, window.innerHeight) * 0.005,
  24.     x,
  25.     y;
  26.  
  27.   c.save();
  28.   c.translate(halfWidth, halfHeight)
  29.  
  30.   let b = 5 * cos(inc);
  31.   inc += .02;
  32.  
  33.   for (let i = 0; theta < FOUR_PI; i++) {
  34.     let rad = a * (b + 10 * sin(theta / 3));
  35.     // randomly speed-coded and tweaked... leaving as is :D
  36.     x = rad * cos(theta + b / 10) * cos(b / 10 +theta * 2) * cos(theta * 2);
  37.     y = rad * sin(theta * 2) * cos(theta + b / 3) * cos(theta * 2);
  38.     c.fillRect(x,y, 2, 2);
  39.     theta += 0.04;
  40.   }
  41.   c.restore();
  42.  
  43.   requestAnimationFrame(draw)
  44. }
  45.  
  46. resize();
  47. addEventListener('resize', resize);
  48.  
  49. draw();

Just randomly futzing with sin/cos…

Grads

  1. const grad = {
  2.   gen(c) {
  3.     const canvas = c.canvas;
  4.     const t = Math.random() * 2 * Math.PI;
  5.     const cx = canvas.width / 2;
  6.     const cy = canvas.height / 2;
  7.     const r = Math.max(cx, cy);
  8.     const x1 = cx * Math.cos(t);
  9.     const y1 = cy * Math.sin(t);
  10.     const x2 = cx * Math.cos(t + Math.PI);
  11.     const y2 = cy * Math.sin(t + Math.PI);
  12.  
  13.     const drawFn = c => {
  14.       const g = c.createLinearGradient(x1, y1, x2, y2);
  15.       g.addColorStop(0, 'white');
  16.       g.addColorStop(1, 'black');
  17.  
  18.       c.fillStyle = g;
  19.       c.fillRect(0, 0, canvas.width, canvas.height);
  20.     };
  21.  
  22.     drawFn(c);
  23.   }
  24. };
  25.  
  26. Object.assign(document.body.style, { 
  27.     margin: 0,
  28.     display: 'grid',
  29.     'grid-template-columns': '1fr 1fr 1fr',
  30.   });
  31. const modes = 'screen,overlay,darken,lighten,color-dodge,color-burn,hard-light, soft-light,difference,exclusion,hue,saturation,color,luminosity,multiply'.split(',');
  32.  
  33. for (let j = 0; j < 21; j++) { 
  34.   const SIZE = 200;
  35.   const c = document.body.appendChild(
  36.     document.createElement('canvas')
  37.   ).getContext('2d');
  38.  
  39.   c.canvas.width = c.canvas.height = SIZE;
  40.   Object.assign(c.canvas.style, {
  41.     position: 'relative', 
  42.     width: '100%'
  43.   })
  44.  
  45.  
  46.   c.fillStyle = `hsl(${Math.random() * 20 + 190}deg, 50%, 50%)`
  47.   c.fillRect(0, 0, SIZE, SIZE)
  48.  
  49.   for (let i = 0; i < 5; i++) { 
  50.     c.globalAlpha = .5;
  51.     c.globalCompositeOperation = modes[~~(Math.random() * modes.length)]
  52.     grad.gen(c)
  53.   }
  54. }

Not sure what this is… used the random gradient code and variations on it a few times….

Hermit Crab Curves

  1. // six white geometric figures (outlines) superimposed on a black wall.
  2. d = document
  3. b = d.body
  4. S = 600
  5. hs = S / 2
  6. with(Math) {
  7. with(
  8.   b.appendChild(Object.assign(
  9.   d.createElement`canvas`, { width: S, height: S })
  10.   ).getContext`2d`) {
  11.  
  12.     fillRect(0, 0, S, S)
  13.     strokeStyle = '#fff'
  14.  
  15.     canvas.style.transformOrigin = '0 0'
  16.     canvas.style.transform = 'scale(.5)'
  17.  
  18.     lineWidth = 8
  19.  
  20.     H = (
  21.       s = S * .5,
  22.       yp = hs, xp = hs,
  23.       a = 1.234,
  24.       d = 0.1678,
  25.       o = 3.9
  26.       ) => {
  27.         beginPath()
  28.         for (t = 0; t < 6.28; t+=.2) {
  29.           r = sqrt(a ** PI % sin(d * (t ** 2 * a) + o)) * s
  30.           x = xp + r * sin(t);
  31.           y = yp + r * cos(t);
  32.           t === 0 ? moveTo(x, y) : lineTo(x, y)
  33.         }
  34.         closePath()
  35.         stroke()
  36.         fill()
  37.     }
  38.  
  39.     tick = 0
  40.     loop = _ => {
  41.       fillStyle = 'rgba(0, 0, 0, 0.5)'
  42.       fillRect(0, 0, S, S)
  43.       save()
  44.       translate(S/2, S/2)
  45.       scale(.5, .5)
  46.       rotate(tick * 20)
  47.       translate(-S/2, -S/2)
  48.       tick += .0001
  49.       globalAlpha = .8;
  50.       H(S, hs, hs, 1 + tick)
  51.       H(S, hs, hs, 1.1 + tick)
  52.       H(S, hs, hs, 1.2 + tick)
  53.       globalAlpha = 1;
  54.       H(S * .3, hs-S/4, hs, 1, tick)
  55.       H(S * .2, hs+S/4, hs, 1.2, tick, 1.8)
  56.       H(S * .2, hs, hs - S/4, cos(tick), -tick, 5)
  57.       restore()
  58.       requestAnimationFrame(loop)
  59.     }
  60.     loop()
  61.   }
  62. }

Another thing for #genuary2022Sol LeWitt Wall Drawing

snippet.zone ~ 2021-24 /// {s/z}