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W3Schools Output Tag

  1. <!-- from w3schools.com -->
  2. <!DOCTYPE html>
  3. <html>
  4. <body>
  5.  
  6. <h1>The output element</h1>
  7.  
  8. <form oninput="x.value=parseInt(a.value)+parseInt(b.value)">
  9. <input type="range" id="a" value="50">
  10. +<input type="number" id="b" value="25">
  11. =<output name="x" for="a b"></output>
  12. </form>
  13.  
  14. <p><strong>Note:</strong> The output element is not supported in Edge 12 (or earlier).</p>
  15.  
  16. </body>
  17. </html>

I like w3Schools.

This code has some problems… but… for a cool little snippet to play with – I think that’s ok. SnippetZone certainly has tons of things like this…

Odd Gradient Notation

  1. // "Being clever is not clever"
  2. // -- Bjarne Stroustrup
  3. D = document
  4. ang = {
  5.   '|': 180,
  6.   '-': 90,
  7.   '\\': 135,
  8.   '/': 225
  9. }
  10.  
  11. box = def => {
  12.   def = def.split(/\s+/)
  13.   form = def.length
  14.   I = i => parseInt(def[i], 16)
  15.  
  16.   ;[,,, _=>{x = y = I(0); w = h = I(1); c = def[2]},
  17.     _=>{x = I(0), y = I(1); w = h = I(2);c = def[3]},
  18.     _=>{x = I(0); y = I(1); w = I(2); h = I(3); c = def[4]}
  19.   ][form]()
  20.  
  21.   c = c.split``
  22.  
  23.   ca = c[0]
  24.   ca = ca+ca+ca
  25.   cD = ang[c[1]]
  26.   cb = c[2]
  27.   cb = cb+cb+cb 
  28.  
  29.   D.body.appendChild(
  30.     D.createElement`div`
  31.   ).style = `
  32.     position: absolute; left: ${x}px; top: ${y}px;
  33.     width: ${w}px; height: ${h}px;
  34.     background: linear-gradient(${cD}deg, #${ca}, #${cb})
  35.   `
  36. }
  37.  
  38. const parse = prog => prog.trim()
  39.   .split(/\n+/m)
  40.   .map(line => box(line.trim()))
  41.  
  42. parse(`
  43.   0 64 0/f
  44.   64 64 0\\f
  45.   a0 f0 30 54 f\\0
  46.   0 6f 20 60 0-c
  47.   f 7f 20 60 0|c
  48.   1f 8f 30 30 c/0
  49. `)

Just playing around… odd micro-gradient notation:

  1. '0 64 0/f'
  2. // x=0 y=0 width=0x64 height=0x64
  3. // 0/f = gradient black to white top right to bottom left
  4.  
  5. '64 64 0\\f'
  6. // x=0 y=0 width=0x64 height=0x64
  7. // 0\\f = black to to white gradient top left to bottom right
  8.  
  9. '0 6f 20 60 0-c'
  10. // x=0 y=0x6f width=0x20 height=0x60
  11. // 0-c = gradient black to grey (#ccc) left to right
  12.  
  13. // etc... ( | ) is top to bottom grad
// css // dom // golfed // graphics // hacks // humor // regex // speed-coded

Fake RNG

  1. let anchors
  2. let idx
  3. let leng = 10
  4. let size = 200
  5. let px = 0
  6. let py = 0
  7.  
  8. function seed() {
  9.   idx = 0
  10.   anchors = (Date.now() + '').split``
  11.     .reverse()
  12.     .map(v => parseFloat(v) / 10)
  13.     .splice(0, leng)
  14. }
  15.  
  16. let last = 0
  17. let zoom = 1
  18. function rand() {
  19.   if (idx > size * size) seed()
  20.  
  21.   px += zoom
  22.   py += ~~(px / size)
  23.  
  24.   if (px >= size) px = 0
  25.   if (py >= size) py = 0
  26.  
  27.   const point = {
  28.     x: anchors[idx % leng],
  29.     y: anchors[(idx + 1) % leng]
  30.   }
  31.   idx++
  32.  
  33.   let dists = []
  34.   for (let i = 0; i < anchors.length; i += 2) {
  35.     let dx = px - anchors[i] * size
  36.     let dy = py - anchors[i + 1] * size
  37.     dists.push(Math.sqrt(dx * dx + dy * dy))
  38.   }
  39.   dists.sort()
  40.   last += (dists[0] / size - last) / 4
  41.   return last
  42. }
  43.  
  44. seed()
  45.  
  46. let d = document
  47. let b = d.body
  48. with (b.appendChild(
  49.   Object.assign(d.createElement`canvas`, { width: 400, height: 400 })
  50. ).getContext`2d`) {
  51.   fillStyle = 'black'
  52.   fillRect(0, 0, 400, 400)
  53.  
  54.   for (let i = 0; i < 200; i++) {
  55.     for (let j = 0; j < 200; j++) {
  56.       const c = rand() * 255
  57.       fillStyle = `rgb(${c}, ${c}, ${c})`
  58.       fillRect(j * 2, i * 2, 1, 2)
  59.     }
  60.   }
  61. }

Another one for genuary “Create your own pseudo-random number generator and visually check the results.”

Repeatedly Refresh Webpage

  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4.   <meta charset="UTF-8">
  5.   <meta http-equiv="refresh" content="2"> 
  6.   <meta name="viewport" content="width=device-width, initial-scale=1.0">
  7.   <title>Title</title>
  8. </head>
  9. <body>
  10.   <script>
  11.     document.body.innerHTML = Math.random() * 100;
  12.   </script>
  13. </body>
  14. </html>

Refresh a webpage every two seconds with:

  1. <meta http-equiv="refresh" content="2">

// hacks // html

Polar Forking Tweak

  1. const FOUR_PI = 6 * Math.PI;
  2. const { cos, sin } = Math;
  3.  
  4. const canvas = document.body.appendChild(
  5.   document.createElement('canvas')
  6. );
  7. const c = canvas.getContext('2d');
  8.  
  9. function resize() {
  10.   canvas.width = window.innerWidth;
  11.   canvas.height = window.innerHeight;
  12. }
  13.  
  14. let inc = 0;
  15. function draw() { 
  16.   c.fillStyle = 'rgba(0, 0, 0, .3)'
  17.   c.fillRect(0, 0, canvas.width, canvas.height)
  18.   c.fillStyle = 'white';
  19.  
  20.   const halfWidth = window.innerWidth / 2;
  21.   const halfHeight = window.innerHeight / 2;
  22.   let theta = 0,
  23.     a = 20 * Math.min(window.innerWidth, window.innerHeight) * 0.005,
  24.     x,
  25.     y;
  26.  
  27.   c.save();
  28.   c.translate(halfWidth, halfHeight)
  29.  
  30.   let b = 5 * cos(inc);
  31.   inc += .02;
  32.  
  33.   for (let i = 0; theta < FOUR_PI; i++) {
  34.     let rad = a * (b + 10 * sin(theta / 3));
  35.     // randomly speed-coded and tweaked... leaving as is :D
  36.     x = rad * cos(theta + b / 10) * cos(b / 10 +theta * 2) * cos(theta * 2);
  37.     y = rad * sin(theta * 2) * cos(theta + b / 3) * cos(theta * 2);
  38.     c.fillRect(x,y, 2, 2);
  39.     theta += 0.04;
  40.   }
  41.   c.restore();
  42.  
  43.   requestAnimationFrame(draw)
  44. }
  45.  
  46. resize();
  47. addEventListener('resize', resize);
  48.  
  49. draw();

Just randomly futzing with sin/cos…

snippet.zone ~ 2021-24 /// {s/z}