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Cistercian Numerals (semi-golfed)

  1. N = -1
  2. S = 30
  3. H = 90
  4. h = 45
  5. d = document
  6. b = d.body
  7. m = _ => d.createElement(_)
  8. a = _ => b.appendChild(_)
  9.  
  10. with(a(
  11.     Object.assign(
  12.       m`canvas`,
  13.       { width: 80, height: 120 }
  14.     )
  15.   ).getContext`2d`
  16. ) { 
  17.   a(m`br`)
  18.  
  19.   L = (a, b, C, d) => {
  20.     moveTo(a, b)
  21.     lineTo(C, d)
  22.   }
  23.  
  24.   M = _ => L(0, 0, 0, H)
  25.   O = _ => L(0, 0, S, 0)
  26.   W = _ => L(0, S, S, S)
  27.   T = _ => L(0, 0, S, S)
  28.   F = _ => L(0, S, S, 0)
  29.   X = _ => L(S, 0, S, S)
  30.  
  31.   D = [
  32.     _ => {},
  33.     O, W, T, F, 
  34.     [O,F],
  35.     X,
  36.     [O,X],
  37.     [W,X],
  38.     [O,W,X]
  39.   ]
  40.  
  41.   n = s => {
  42.     [...s].reverse().map((l, i) => {
  43.       save()
  44.       translate(S+9, h+9)
  45.       scale(N**i, N**~~(i/2))
  46.       translate(0, -h)
  47.       M() ;[D[l]].flat().map(x => x && x())
  48.       restore()
  49.     })
  50.   }
  51.  
  52.   a(m`input`).oninput = e => {
  53.     clearRect(0, 0, 80, 120)
  54.     beginPath()
  55.     n(~~e.target.value+'')
  56.     stroke()
  57.   }
  58. }

Type any number from 0-9999 into the input field and see the corresponding Cistercian Numeral. This snippet is partially golfed, I left the canvas commands intact to make things a bit easier to understand.

Simpler SVG Version

This one hardcodes all numbers 0-9 as paths, unlike the canvas version which only defines 1,2,3,4 and 6 as paths and then combines them to create 5,7,8 and 9.

  1. h='innerHTML'
  2. C='children'
  3.  
  4. document.body[h]=`
  5. <svg id=G width=99 viewBox="0 0 80 120" 
  6.   style="stroke:black;fill:none;overflow:visible">
  7.   <g transform="translate(30,2)">
  8.     <path d="M0 0L 30 0"/>
  9.     <path d="M0 30L 30 30"/>
  10.     <path d="M0 0L 30 30"/>
  11.     <path d="M0 30L30 0"/>
  12.     <path d="M0 30L30 0 0 0"/>
  13.     <path d="M30 0L30 30"/>
  14.     <path d="M30 30L30 0 0 0"/>
  15.     <path d="M0 30L30 30 30 0"/>
  16.     <path d="M0 30L30 30 30 0 0 0"/>
  17.   </g>
  18.   <g transform=translate(30,2)scale(-1,1)></g>
  19.   <g transform=translate(30,92)scale(1,-1)></g>
  20.   <g transform=translate(30,92)scale(-1,-1)></g>
  21.   <path id=m d="M 30 2 L 30 92"/>
  22. </svg>
  23. <style>path:not(#m){opacity:0}</style><br>
  24. <input id=I>`
  25.  
  26. c=G[C]
  27. p=c[0][h] 
  28.  
  29. n = s => 
  30.   [...s].reverse().map((l, i) => 
  31.    l-1>-1 && (c[i][C][l-1].style.opacity=1))
  32.  
  33. I.oninput = e => {
  34.   for(i=0;i<4;i++)c[i][h]=p
  35.   n(~~e.target.value+'')
  36. }

toString Hack Obfuscated

  1. x=''+self 
  2. j=''
  3. 'd1d7a1712345691a7512d427b1da7d9ab7519a4b721a961721d694'
  4. .split``
  5. .map(_=>j+=`x[0x${_}]+`)
  6. console.log(eval(j+'""'))

Yesterday’s snippet saying something else…

It’s simpler than it looks:

  1. x=''+self 
  2. // becomes "[object Window]"
  3.  
  4. j='' 
  5. // initialize `j` which will be javascript to pass to `eval`
  6.  
  7. 'd1d7a17123456...' 
  8. // this is a list of index values to 
  9. // look up in `x` in hexidecimal so that each 
  10. // index is a single character
  11.  
  12. .split``
  13. // split the index values into an array `[0xe, 0x2 ...`
  14.  
  15. .map(_=>j+=`x[0x${_}]+`)
  16. // map over the index values and write a string like
  17. // this `x[0xe]+x[0x2]+...` into `j`
  18.  
  19. console.log(eval(j+'""'))
  20. // evaluate `j` with an empty string at the end
  21. // `x[0xe]+x[0x2]+""` and log it out
`

toString hack

  1. x=self+''
  2. console.log(
  3.   x[8],x[9],x[6],' ',
  4.   x[3],x[1],x[2],' ',
  5.   x[10],x[4],x[8],' ',
  6.   x[5],x[1],x[11]
  7. )

Hit the “Try it out” and open the console….

Obfuscated Canvas Commands

  1. const oCan = (
  2.   d = document,
  3.   b = d.body,
  4.   canvas = b.appendChild(document.createElement('canvas')),
  5.   c = canvas.getContext('2d'),
  6.   props = [],
  7.   o = {},
  8.   docs = {},
  9.   cmds = [],
  10.   L,
  11.   k,
  12.   du,
  13.   j,
  14.   draw,
  15.   id
  16. ) => {
  17.   ;(onresize = () => {
  18.     canvas.width = innerWidth
  19.     canvas.height = innerHeight
  20.     if (draw) {
  21.       clearTimeout(id)
  22.       id = setTimeout(() => cmds.forEach(v => draw(v)), 500)
  23.     }
  24.   })()
  25.  
  26.   Object.assign(b.style, { margin: 0, height: '100%' })
  27.  
  28.   // longer way: console.log(Object.getOwnPropertyNames(Object.getPrototypeOf(c)));
  29.   for (let i in c) props.push(i)
  30.  
  31.   // make alphabetical since object keys have
  32.   // no order
  33.   props.sort().map(i => {
  34.     L = i.match(/[A-Z]/)
  35.     k = i[0]
  36.     if (L) k += L[0]
  37.     du = 0
  38.     if (o[k]) {
  39.       j = 0
  40.       while (o[k]) k += i[++j]
  41.     }
  42.  
  43.     o[k] =
  44.       (typeof c[i])[0] == 'f'
  45.         ? (...args) => c[i].apply(c, args)
  46.         : v => (c[i] = v)
  47.     docs[i] = k
  48.   })
  49.  
  50.   console.log('docs:', JSON.stringify(docs, null, 2))
  51.  
  52.   return (draw = (s, cmd, currFn, args = [], part, fn, num) => {
  53.     cmd = s.split(/\s+/)
  54.     cmds.push(s)
  55.     c.save()
  56.     for (let i = 0; i < cmd.length; i++) {
  57.       part = cmd[i]
  58.       fn = o[part]
  59.       if (fn && currFn != fn) {
  60.         currFn && currFn.apply(c, args)
  61.         currFn = fn
  62.         args = []
  63.       } else {
  64.         num = parseFloat(part)
  65.         args.push(!isNaN(num) ? num : part)
  66.       }
  67.     }
  68.     currFn && currFn.apply(c, args)
  69.     c.restore()
  70.   })
  71. }
  72.  
  73. const c = oCan()
  74. // `font` & text not suppoted
  75. // make str a function so resize works?
  76. c(`
  77.   fS #ccc
  78.   fR 0 0 400 ${innerHeight}
  79.   fS blue
  80.   fR 40 0 20 20
  81.   gCl difference
  82.   ro .25
  83.   fR 50 0 30 30
  84.   gCl source-over
  85.   fS rgba(200,100,9)
  86.   fR 100 100 40 40
  87.   `)

I’ve had this idea for a long time, never bothered doing it until now. I wrote it in a semi-golfed style for no reason… Anyway, this lets you write canvas code in a strange obfuscated syntax that looks like this:

  1. c(`
  2.   fS #ccc
  3.   fR 0 0 400 ${innerHeight}
  4.   fS blue
  5.   fR 40 0 20 20
  6.   gCl difference
  7.   ro .25
  8.   fR 50 0 30 30
  9.   gCl source-over
  10.   fS rgba(200,100,9)
  11.   fR 100 100 40 40
  12.   `)

This snippet logs out some JSON that shows all the method aliases for the canvas context.

Proxy Quick DOM

  1. const spec = {
  2.   get(o, key) {
  3.     return o[key] != null ? 
  4.       o[key] : o[key] = (...args) => {
  5.         const el = document.createElement(key);
  6.         args.forEach(arg => { 
  7.           if (typeof arg === 'string') {
  8.             const span = document.createElement('span');
  9.             span.innerHTML = arg;
  10.             el.appendChild(span);
  11.           } else if (typeof arg === 'object') {
  12.             if (arg.tagName != null) {
  13.               el.appendChild(arg);
  14.             } else {
  15.               for (let i in arg) {
  16.                 el.setAttribute(i, arg[i]);
  17.               }
  18.             }
  19.           }
  20.         });
  21.         return el;
  22.       }
  23.   },
  24.   set(o, key, v) {
  25.     o[key] = v;
  26.   }
  27. }
  28.  
  29. const dom = new Proxy({}, spec);
  30.  
  31. document.body.appendChild(
  32.   dom.div(
  33.     dom.button('cool'), 
  34.     dom.h2('some text', { style: 'font-style: italic' }), 
  35.     dom.br(), 
  36.     dom.input({ placeholder: 'zevan' })
  37.   )
  38. );
  39.  
  40. const { div, input, label } = dom;
  41. document.body.appendChild(
  42.   div(
  43.     label(
  44.       'Slider:',
  45.       { 
  46.         for: 'slider', 
  47.         style: 'padding:1em;display:block' 
  48.       },
  49.       input({ id: 'slider', type: 'range' })
  50.     )
  51.   )
  52. );

In this snippet a proxy is used that makes all html node tagNames valid methods. Each method can take strings and HTMLElements as arguments in any order to create a dom structure. This may look familiar to people who have looked a bit deeper into the inner workings of some of the popular UI libraries of the last decade.

// dom // hacks // javascript // proxies // tricks // ui
snippet.zone ~ 2021-24 /// {s/z}