toString Hack Obfuscated
copy x= '' + self j= '' 'd1d7a1712345691a7512d427b1da7d9ab7519a4b721a961721d694' .split `` .map ( _=> j+= `x[ 0x${ _} ] + `) console.log ( eval( j+ '""' ) )
Try it out…
Yesterday’s snippet saying something else…
It’s simpler than it looks:
copy x= '' + self // becomes "[object Window]" j= '' // initialize `j` which will be javascript to pass to `eval` 'd1d7a17123456...' // this is a list of index values to // look up in `x` in hexidecimal so that each // index is a single character .split `` // split the index values into an array `[0xe, 0x2 ...` .map ( _=> j+= `x[ 0x${ _} ] + `) // map over the index values and write a string like // this `x[0xe]+x[0x2]+...` into `j` console.log ( eval( j+ '""' ) ) // evaluate `j` with an empty string at the end // `x[0xe]+x[0x2]+""` and log it out
`
toString hack
copy x= self+ '' console.log ( x[ 8 ] , x[ 9 ] , x[ 6 ] , ' ' , x[ 3 ] , x[ 1 ] , x[ 2 ] , ' ' , x[ 10 ] , x[ 4 ] , x[ 8 ] , ' ' , x[ 5 ] , x[ 1 ] , x[ 11 ] )
Try it out…
Hit the “Try it out” and open the console….
Obfuscated Canvas Commands
copy const oCan = ( d = document, b = d.body , canvas = b.appendChild ( document.createElement ( 'canvas' ) ) , c = canvas.getContext ( '2d' ) , props = [ ] , o = { } , docs = { } , cmds = [ ] , L, k, du, j, draw, id ) => { ; ( onresize = ( ) => { canvas.width = innerWidth canvas.height = innerHeight if ( draw) { clearTimeout( id) id = setTimeout( ( ) => cmds.forEach ( v => draw( v) ) , 500 ) } } ) ( ) Object .assign ( b.style , { margin: 0 , height: '100%' } ) // longer way: console.log(Object.getOwnPropertyNames(Object.getPrototypeOf(c))); for ( let i in c) props.push ( i) // make alphabetical since object keys have // no order props.sort ( ) .map ( i => { L = i.match ( /[A-Z]/ ) k = i[ 0 ] if ( L) k += L[ 0 ] du = 0 if ( o[ k] ) { j = 0 while ( o[ k] ) k += i[ ++ j] } o[ k] = ( typeof c[ i] ) [ 0 ] == 'f' ? ( ...args ) => c[ i] .apply ( c, args) : v => ( c[ i] = v) docs[ i] = k } ) console.log ( 'docs:' , JSON.stringify ( docs, null , 2 ) ) return ( draw = ( s, cmd, currFn, args = [ ] , part, fn, num) => { cmd = s.split ( /\s+/ ) cmds.push ( s) c.save ( ) for ( let i = 0 ; i < cmd.length ; i++ ) { part = cmd[ i] fn = o[ part] if ( fn && currFn != fn) { currFn && currFn.apply ( c, args) currFn = fn args = [ ] } else { num = parseFloat( part) args.push ( ! isNaN( num) ? num : part) } } currFn && currFn.apply ( c, args) c.restore ( ) } ) } const c = oCan( ) // `font` & text not suppoted // make str a function so resize works? c( ` fS #ccc fR 0 0 400 ${ innerHeight} fS blue fR 40 0 20 20 gCl difference ro .25 fR 50 0 30 30 gCl source- over fS rgba( 200 , 100 , 9 ) fR 100 100 40 40 `)
Try it out…
I’ve had this idea for a long time, never bothered doing it until now. I wrote it in a semi-golfed style for no reason… Anyway, this lets you write canvas code in a strange obfuscated syntax that looks like this:
copy c( ` fS #ccc fR 0 0 400 ${ innerHeight} fS blue fR 40 0 20 20 gCl difference ro .25 fR 50 0 30 30 gCl source- over fS rgba( 200 , 100 , 9 ) fR 100 100 40 40 `)
This snippet logs out some JSON that shows all the method aliases for the canvas context.
Proxy Quick DOM
copy const spec = { get ( o, key) { return o[ key] != null ? o[ key] : o[ key] = ( ...args ) => { const el = document.createElement ( key) ; args.forEach ( arg => { if ( typeof arg === 'string' ) { const span = document.createElement ( 'span' ) ; span.innerHTML = arg; el.appendChild ( span) ; } else if ( typeof arg === 'object' ) { if ( arg.tagName != null ) { el.appendChild ( arg) ; } else { for ( let i in arg) { el.setAttribute ( i, arg[ i] ) ; } } } } ) ; return el; } } , set ( o, key, v) { o[ key] = v; } } const dom = new Proxy( { } , spec) ; document.body .appendChild ( dom.div ( dom.button ( 'cool' ) , dom.h2 ( 'some text' , { style: 'font-style: italic' } ) , dom.br ( ) , dom.input ( { placeholder: 'zevan' } ) ) ) ; const { div, input, label } = dom; document.body .appendChild ( div( label( 'Slider:' , { for : 'slider' , style: 'padding:1em;display:block' } , input( { id: 'slider' , type: 'range' } ) ) ) ) ;
Try it out…
In this snippet a proxy is used that makes all html node tagNames
valid methods. Each method can take strings and HTMLElements
as arguments in any order to create a dom structure. This may look familiar to people who have looked a bit deeper into the inner workings of some of the popular UI libraries of the last decade.
Add Getter Setter to Object
copy const target = { } let value = null ; Object .defineProperties ( target, { magic: { get ( ) { console.log ( '- getter called::' , value) ; return value; } , set ( val) { document.body .innerHTML += val + '<br>' ; value = val; } } } ) ; target.magic = 'xyz' ; target.magic = 'snippet' ; target.magic = 'zone' ; target.magic = '- last value' ; console.log ( 'getting' , target.magic ) ;
Try it out…
This snippet shows a way to add getters and setters to a specific key of an existing object. This is powerful for decorating configuration objects with special behaviors. This kind of thing can easily be created with a little more abstraction:
copy const image = view( { tag: 'img' , src: 'myImage.jpg' , x: '20%' , y: '20%' , size: '50%' } ) ; const prev = view( { tag: 'button' , x: ( ) => image.x , y: ( ) => image.bottom } ) ; const next = view( { tag: 'button' , x: ( ) => image.right - this .width , y: ( ) => image.bottom } ) ;