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Responsive Radial Gradient Animation

  1. function rect(x1, y1, x2, y2, col, blur=.1) {
  2.   const dx = x1 - x2;
  3.   const dy = y1 - y2;
  4.   const dist = Math.sqrt(dx * dx + dy * dy);
  5.   return `radial-gradient(circle at ${x1}% ${y1}%, ${col} 0, ${col} ${dist}%, transparent ${dist +
  6.     blur}%)`;
  7. }
  8.  
  9. const NUM = 8; 
  10.  
  11. let rects = [];
  12. const colors = ['rgba(0, 0, 0, 0.2)', 'white', 'black'];
  13.  
  14. let x = 0;
  15. let y = 0;
  16. let t = 8;
  17. function loop() { 
  18.   rects = [];
  19.  
  20.   for (let i = 0; i < NUM; i++) { 
  21.     x = 50 + 30 * Math.sin(t + i / 2);
  22.     y = 50 + 30 * Math.cos(t * 1.5 * i / 10);
  23.     rects.push(rect(x, y, x + 5, y + 5, 'rgba(255, 255, 255, 1)', 1));
  24.     rects.push(rect(x, y, x + 5, y + 5, 'rgba(0, 0, 0, 0.4)', 
  25.       8 + 6 * Math.cos(y / 10)));
  26.   }
  27.   t += .04;
  28.   document.body.style.backgroundImage = rects.join(', ');
  29.   window.requestAnimationFrame(loop);
  30. }
  31. loop()
  32.  
  33. document.body.innerHTML += `
  34.   <style>
  35.     body, html {
  36.       height: 100%;
  37.       background: #ccc;
  38.       margin: 0;
  39.       background-repeat: no-repeat;
  40.       width: 100%;
  41.     }
  42.   </style>
  43. `;

Animated variation on yesterdays post – many animating circles with no divs or canvas, just radial-gradients…

// animation // css // dom // graphics // hacks // javascript // math

Responsive Radial Gradient Background

  1. function rect(x1, y1, x2, y2, col) {
  2.   const dx = x1 - x2;
  3.   const dy = y1 - y2;
  4.   const dist = Math.sqrt(dx * dx + dy * dy);
  5.   return `radial-gradient(circle at ${x1}% ${y1}%, ${col} 0, ${col} ${dist}%, transparent ${dist +
  6.     0.1}%)`;
  7. }
  8.  
  9. const NUM = 90;
  10. const MAX_SIZE = 20;
  11.  
  12. const rects = [];
  13. const colors = ['rgba(0, 0, 0, 0.2)', 'white', 'black'];
  14.  
  15. for (let i = 0; i < NUM; i++) {
  16.   const x1 = Math.random() * 100; // %
  17.   const y1 = Math.random() * 100;
  18.   const size = Math.random() * Math.random() * MAX_SIZE;
  19.   const idx = Math.random() < 0.3 ? 1 + Math.round(Math.random()) : 0;
  20.   col = colors[idx];
  21.   rects.push(rect(x1, y1, x1 + size,  y1 + size, col));
  22. }
  23.  
  24. document.body.style.backgroundImage = rects.join(', ');
  25.  
  26. document.body.innerHTML += `
  27.   <style>
  28.     body, html {
  29.       height: 100%;
  30.       background-repeat: no-repeat;
  31.     }
  32.   </style>
  33. `;

Many circles with no divs or canvas, just radial-gradients…

Find preventDefault or stopPropagation JavaScript

  1. Event.prototype.preventDefault = () => {
  2.   debugger;  
  3. };
  4.  
  5. // @NOTE `stopPropagation` or `stopImmediatePropagation` could also be 
  6. // preventing events 
  7.  
  8. // Event.prototype.stopPropagation = () => {
  9. //   debugger;  
  10. // };

This is a real life saver – especially for large confusing legacy projects with lots of event logic. You can use this to track down an unwanted preventDefault and/or stopPropagation. I needed this recently to see which of many calls to preventDefault was preventing my touch events from working in a certain area.

I usually pop this into the console and step through things. If you’ve never seen debugger before read about it here…

Track Mouse and Touch Events

  1. const evts = [
  2.   'touchstart', 'touchmove', 'touchend',
  3.   'mousedown', 'mousemove', 'mouseup', 
  4.   'click', 'mousenter', 'mouseleave'
  5. ]
  6. evts.forEach(type => {
  7.   document.addEventListener(type, e => {
  8.     console.log('event: ', type)
  9.   })
  10. })

See which mouse events are able to fire on the document.

I used this recently when fixing some issues with Android Talkback. Screenreaders will swallow mouse events in some cases.

You can add pointer events too if you need them…

Letter Particles With Keyboard

  1. const Key = {
  2.   LEFT: 37,
  3.   UP: 38,
  4.   RIGHT: 39,
  5.   DOWN: 40,
  6.   disabled: false
  7. };
  8.  
  9. const keyDown = {};
  10.  
  11. function setupKeys() {
  12.   const alph = 'abcdefghijklmnopqrstuvwxyz'.split('');
  13.   const keys = {};
  14.   const aKey = 65;
  15.   alph.forEach((letter, i) => {
  16.     const idx = aKey + i;
  17.     keyDown[idx] = false;
  18.     Key[letter.toUpperCase()] = idx;
  19.   });
  20.  
  21.   keyDown.allLetters = () => {
  22.     const lettersDown = alph.filter(
  23.       letter => keyDown[Key[letter.toUpperCase()]]
  24.     );
  25.     return lettersDown;
  26.   };
  27.  
  28.   document.addEventListener('keydown', e => {
  29.     e.preventDefault();
  30.     if (!Key.disabled) {
  31.       keyDown[e.which] = true;
  32.     }
  33.   });
  34.  
  35.   document.addEventListener('keyup', e => {
  36.     e.preventDefault();
  37.     keyDown[e.which] = false;
  38.   });
  39. }
  40.  
  41. setupKeys();
  42.  
  43. // later:
  44.  
  45. const dots = {};
  46. let id = 0;
  47. function dot(letter = '') {
  48.   const el = document.createElement('div');
  49.   el.innerHTML = letter;
  50.   const size = 20;
  51.   const scale = 1 + Math.random() * 2;
  52.   const vel = (2 - scale / 2) / 4;
  53.   let x = innerWidth / 2 - size;
  54.   let y = innerHeight / 2 - size;
  55.   let vx = Math.random() * 6 - 3;
  56.   let vy = Math.random() * 6 - 3;
  57.   let life = 0;
  58.   let maxLife = Math.floor(50 + Math.random() * 30);
  59.   Object.assign(el.style, {
  60.     position: 'absolute',
  61.     left: 0,
  62.     top: 0,
  63.     transform: `translate3d(${x}px, ${y}px)`,
  64.     borderRadius: '500px',
  65.     background: 'red',
  66.     width: `${size}px`,
  67.     fontFamily: 'sans-serif',
  68.     textAlign: 'center',
  69.     color: 'white'
  70.   });
  71.  
  72.   id++;
  73.  
  74.   let props = {
  75.     el,
  76.     id,
  77.     right() {
  78.       vx += vel;
  79.     },
  80.     left() {
  81.       vx -= vel;
  82.     },
  83.     down() {
  84.       vy += vel;
  85.     },
  86.     up() {
  87.       vy -= vel;
  88.     },
  89.     run() {
  90.       life++;
  91.       if (life === maxLife) {
  92.         document.body.removeChild(dots[props.id].el);
  93.         delete dots[props.id];
  94.       }
  95.       x += vx;
  96.       y += vy;
  97.       vx *= 0.999;
  98.       vy *= 0.999;
  99.       el.style.transform = `translate(${x}px, ${y}px) scale(${scale}) `;
  100.     }
  101.   };
  102.   dots[id] = props;
  103.   document.body.appendChild(el);
  104. }
  105.  
  106. function loop() {
  107.   keyDown.allLetters().forEach(letter => {
  108.     dot(letter);
  109.   });
  110.  
  111.   for (let i in dots) {
  112.     dots[i].run();
  113.   }
  114.  
  115.   if (keyDown[Key.LEFT]) {
  116.     for (let i in dots) {
  117.       dots[i].left();
  118.     }
  119.   }
  120.  
  121.   if (keyDown[Key.DOWN]) {
  122.     for (let i in dots) {
  123.       dots[i].down();
  124.     }
  125.   }
  126.  
  127.   if (keyDown[Key.RIGHT]) {
  128.     for (let i in dots) {
  129.       dots[i].right();
  130.     }
  131.   }
  132.  
  133.   if (keyDown[Key.UP]) {
  134.     for (let i in dots) {
  135.       dots[i].up();
  136.     }
  137.   }
  138.  
  139.   requestAnimationFrame(loop);
  140. }
  141. loop();
  142.  
  143. const info = document.createElement('div')
  144. info.innerHTML = 'click here, then type letters and use arrow keys'
  145. document.body.appendChild(info)

A demo showing how to use the keyboard snippet from yesterday. Also added a function to obtain an array of all currently pressed letter keys

// animation // javascript // keys // math // random // tricks // ui
snippet.zone ~ 2021-24 /// {s/z}