)
}
}
)
(
}
{
)
)
(
)
(
(
{
}
)
(
)
}
)
)
{
(
(
)
)
}
)
(
}

Combine Two or More Arrays

  1. const numbers = [1, 2, 3];
  2. const letters = ['a', 'b', 'c'];
  3. const symbols = ['!', '@', '#'];
  4.  
  5. // use spread operator
  6. const combined = [...numbers, ...letters, ...symbols];
  7. console.log('first', combined);
  8.  
  9. // older way
  10. const combinedConcat = numbers
  11.   .concat(letters)
  12.   .concat(symbols);
  13.  
  14. console.log('second', combinedConcat);

If you click “Try it out” be sure to open your console.

Creative Coding Auto-Painting

  1. Object.getOwnPropertyNames(Math).map(i => (this[i] = Math[i]))
  2. ;((
  3.   width = innerWidth * 2,
  4.   height = innerHeight * 2,
  5.   cnv = document.body.appendChild(
  6.     Object.assign(document.createElement('canvas'), {
  7.       width,
  8.       height
  9.     })
  10.   ),
  11.   c = cnv.getContext('2d'),
  12.   r = (n = 1) => Math.random() * n,
  13.   NUM = 50,
  14.   f = () => ({
  15.     ax: r(width),
  16.     ay: r(height),
  17.     x: 0,
  18.     y: 0,
  19.     T: r(9),
  20.     R: r(innerWidth * 0.8) + 40,
  21.     t: r(6),
  22.     C: round(r(255)),
  23.     m: r(5) + 1
  24.   }),
  25.   cs,
  26.   sn,
  27.   dx,
  28.   dy,
  29.   ns = [...Array(NUM)].map(f)
  30. ) => {
  31.   Object.assign(cnv.style, {
  32.     transformOrigin: '0 0',
  33.     transform: 'scale(.5)'
  34.   })
  35.   Object.assign(document.body.style, {
  36.     margin: 0,
  37.     padding: 0
  38.   })
  39.  
  40.   const clear = () => {
  41.     c.fillStyle = '#666668'
  42.     c.fillRect(0, 0, width, height)
  43.     c.globalAlpha = 0.5
  44.   }
  45.  
  46.   onresize = () => {
  47.     width = cnv.width = innerWidth * 2
  48.     height = cnv.height = innerHeight * 2
  49.     clear()
  50.   }
  51.  
  52.   clear()
  53.  
  54.   setInterval(() => {
  55.     for (i = 0; i < 30; i++) {
  56.       ns.map((n, i) => {
  57.         with (n) {
  58.           x = ax + R * cos(t)
  59.           y = ay + R * sin(t) * pow(sin(t * 0.5), m)
  60.           c.fillStyle = `rgba(${C},${C},${C},.02)`
  61.           ;(cs = cos(T)), (sn = sin(T)), (dx = x - ax), (dy = y - ay)
  62.           c.fillRect(cs * dx - sn * dy + ax, sn * dx + cs * dy + ay, 50, 50)
  63.           t += 0.1
  64.           R -= 0.01
  65.           if (R < 5) ns[i] = f()
  66.         }
  67.       })
  68.     }
  69.   }, 16)
  70. })()

Speed coded semi-golfed canvas texture. Best if viewed in fullscreen.

Range Slider and Progress Bar

  1. const NUM = 8;
  2. const NUM_M_1 = NUM - 1;
  3. const ui = document.createElement('div')
  4. ui.innerHTML = `
  5.   <div class="ui">
  6.     <div class="progress" data-ref>
  7.       <div class="progressFill" data-ref></div>
  8.     </div>
  9.     <div class="text" data-ref>
  10.     0% of 100%
  11.     </div>
  12.  
  13.     <div class="dots" data-ref>
  14.     ${
  15.       `<div></div>`.repeat(NUM)
  16.     }
  17.     </div>
  18.  
  19.     <label>
  20.       drag the slider...
  21.       <input class="slider" type="range" min="0" max="100" step="1" value="0" data-ref/>
  22.     </label>
  23.   </div>
  24.   <style>
  25.     body {
  26.       font-family: sans-serif;
  27.     }
  28.     .progress, .dots {
  29.       position: relative;
  30.       width: 80%;
  31.       margin: 0 auto;
  32.       height: 30px;
  33.       border: 1px solid black;
  34.     }
  35.     .progressFill {
  36.       height: 100%;
  37.       width: 0;
  38.       background: red;
  39.     }
  40.     .text {
  41.       padding: 1em;
  42.       background: #ccc;
  43.       margin: .5em;
  44.       font-weight: bold;
  45.     }
  46.     label {
  47.       display: block;
  48.       margin: 1em;
  49.     }
  50.     .slider {
  51.       cursor: pointer;
  52.     }
  53.     .dots {
  54.       border: none;
  55.     }
  56.     .dots div {
  57.       height: 100%;
  58.       width: ${100 / NUM}%;
  59.       float: left;
  60.       transition: background 400ms ease-out;
  61.       background: transparent;
  62.       border-radius: 500px;
  63.       box-shadow: inset 0 0px 0 3px blue;
  64.     }
  65.     .dots div:nth-child(1) {
  66.       background: red;
  67.     }
  68.  
  69.   </style>
  70. `;
  71. document.body.appendChild(ui);
  72.  
  73. // select everything with a `data-ref`
  74. const els = {};
  75. ;[...document.querySelectorAll('[data-ref]')]
  76.   .forEach(el => {
  77.     els[el.classList[0]] = el;
  78.   });
  79.  
  80. function update(e) {
  81.  
  82.   // normal prog bar
  83.   const val = e.target.value;
  84.   els.progressFill.style.width = `${val}%`;
  85.   els.text.innerHTML = `
  86.     ${val}% of 100%
  87.   `;
  88.  
  89.   // segmented dot prog bar
  90.   const idx = Math.floor(val / (100 / NUM));
  91.   if (idx < NUM) { 
  92.     for (let i = 0; i < NUM; i++) {
  93.       els.dots.children[i]
  94.         .style.background = i <= idx ? 'red' : 'white'
  95.     }
  96.   }
  97. }
  98.  
  99. els.slider.addEventListener('input', update);
  100. els.slider.addEventListener('change', update);

Drag slider and watch two progress bars and a text readout update. There are some interesting vanilla tricks in this one.

This trick and a variety of variations on it is pretty powerful:

  1. const els = {};
  2. [...document.querySelectorAll('[data-ref]')].forEach(el => {
  3.   els[el.classList[0]] = el;
  4. });
// css // dom // graphics // javascript // math // strings // tricks // ui

Creative Coding Greyscale Circle Texture

  1. const canvas = document.createElement('canvas'),
  2.   c = canvas.getContext('2d');
  3.  
  4. document.body.appendChild(canvas);
  5. document.body.style.margin = 0;
  6.  
  7. function brush() {
  8.   let pnts = [];
  9.   let cx = innerWidth * Math.random(),
  10.     cy = innerHeight * Math.random();
  11.   let x = y = 0;
  12.   let ro = innerWidth / (1 + Math.random() * 2);
  13.   let oro = ro;
  14.   let r2 = innerWidth / (2 + Math.random() * 2);
  15.   let rx = innerWidth / 4;
  16.   let ry = rx;
  17.  
  18.   ro = Math.min(300, ro);
  19.  
  20.   let t = 0;
  21.   let vt = 0.05;
  22.   let wt = 0.05;
  23.   let fric = 0.99;
  24.   let t2 = 0;
  25.   let x2 = 0;
  26.   let y2 = 0;
  27.   let vx2 = 0;
  28.   let vy2 = 0;
  29.   let col = ['black', 'white'][Math.floor(Math.random() * 2)];
  30.   let cc = 0; //[0, 255][Math.floor(Math.random() * 2)];
  31.   let s = 0.05 + Math.random() * 0.25;
  32.  
  33.   function draw() {
  34.     c.save();
  35.     c.translate(cx, cy);
  36.     c.scale(s, s);
  37.     for (let i = 0; i < 50; i++) {
  38.       if (Math.random() < 0.13) {
  39.         vt += Math.random() * 0.1 - 0.05;
  40.       }
  41.       if (Math.random() < 0.13) {
  42.         wt += Math.random() * 0.1 - 0.05;
  43.       }
  44.       vt *= 0.99;
  45.       wt *= 0.98;
  46.       rx += (vt + wt * r2 + ro - rx) / 12;
  47.       ry += (vt + wt * r2 + ro - ry) / 12;
  48.  
  49.       if (Math.random() < 0.001) {
  50.         ro += 100 * Math.sin(t2 / 5);
  51.         if (Math.abs(ro) < 50) ro = 50;
  52.       }
  53.       t2 += 0.01;
  54.       x = rx * Math.cos(t / 10) + y2;
  55.       y = ry * Math.sin(t / 10) + x2;
  56.  
  57.       if (Math.random() < 0.01) {
  58.         vx2 += Math.random() * 0.2 - 0.1;
  59.       }
  60.       if (Math.random() < 0.01) {
  61.         vy2 += Math.random() * 0.2 - 0.1;
  62.       }
  63.  
  64.       vx2 *= fric;
  65.       vy2 *= fric;
  66.  
  67.       x2 += vx2;
  68.       y2 += vy2;
  69.       t += vt;
  70.  
  71.       c.fillStyle = col;
  72.       c.fillRect(x, y, 4, 4);
  73.       pnts.push([x, y]);
  74.  
  75.       if (Math.random() < 0.1) {
  76.         const a = pnts[Math.floor(Math.random() * pnts.length)];
  77.         const b = pnts[Math.floor(Math.random() * pnts.length)];
  78.         c.strokeStyle = `rgba(${cc}, ${cc}, ${cc}, ${Math.random() / 2})`;
  79.         c.beginPath();
  80.         c.moveTo(a[0], a[1]);
  81.         c.lineTo(b[0], b[1]);
  82.         c.stroke();
  83.       }
  84.     }
  85.     c.restore();
  86.   }
  87.   return draw;
  88. }
  89.  
  90. const NUM = 20;
  91. let brushes = [];
  92.  
  93. function resize() {
  94.   canvas.width = innerWidth;
  95.   canvas.height = innerHeight;
  96.   c.fillStyle = 'gray';
  97.   c.fillRect(0, 0, canvas.width, canvas.height);
  98.  
  99.   brushes = [];
  100.   for (let i = 0; i < NUM; i++) {
  101.     brushes.push(brush());
  102.   }
  103. }
  104. addEventListener('resize', resize);
  105. resize();
  106.  
  107. function loop() {
  108.   c.globalAlpha = 1;
  109.   c.fillStyle = 'rgba(155, 155, 155, 0.0018)';
  110.   c.fillRect(0, 0, canvas.width, canvas.height);
  111.   c.globalAlpha = 0.5;
  112.   for (let i = 0; i < brushes.length; i++) {
  113.     brushes[i]();
  114.   }
  115.   requestAnimationFrame(loop);
  116. }
  117. loop();

I learned how to code making things like this in Director Lingo. This speed coded snippet draws some shaky circles and lines. (Make sure to view it in fullscreen).

Set Multiple Attributes (hack)

  1. // hacky way to set many attributes - just for fun
  2. const el = document.body.appendChild(
  3.   document.createElement('button'));
  4. let i, a;
  5. el.innerHTML = 'hello';
  6. for (i in a = {
  7.   id: 'xyz',
  8.   title: 'hi there...',
  9.   style: `
  10.     background: red; 
  11.     color:white;
  12.     font-size: 1.4em;
  13.   `
  14. }) el.setAttribute(i, a[i]);

Chances are you don’t want to use this unless you are just speed coding, prototyping or playing around

If you do want to set multiple attributes, you’ll likely be doing so in an abstract way with one of the many popular js libs or frameworks.

In my personal projects I usually don’t use DOM related libs or frameworks, so I do this or something like it:

  1. function attrs(el, attrs) {
  2.   for (let i in attrs) {
  3.     el.setAttribute(i, attrs[i])
  4.   }
  5. }

I’ll always miss jQuery, used it for many years and found it extremely intuitive and a huge time saver… The above attrs function is just a crappier version of the jQuery attr method. Read more about that here in the docs.

// dom // hacks // javascript
snippet.zone ~ 2021-24 /// {s/z}