Flower of Life Canvas
copy ( ( d = document, b = d.body , rad = ( innerWidth * 1.9 ) / 6 , theta = 0 , thetaSpeed = 0.03 , cx = innerWidth / 4 , cy = innerHeight / 4 , ox = 0 , oy = 0 , offTheta, x, y, ang, step, blur, _ ) => { Object .assign ( b.style , { background: 'black' , margin: 0 } ) blur = Object .assign ( d.createElement `canvas`, { width: innerWidth * 2 , height: innerHeight * 2 } ) .getContext `2d` with ( Math ) { with ( b.appendChild ( Object .assign ( d.createElement `canvas`, { width: innerWidth * 2 , height: innerHeight * 2 } ) ) .getContext `2d`) { Object .assign ( canvas.style , { width: '100%' , height: '100%' } ) onresize = ( ) => { blur.canvas .width = canvas.width = innerWidth * 2 blur.canvas .height = canvas.height = innerHeight * 2 rad = ( innerWidth * 2.5 ) / 6 cx = innerWidth cy = innerHeight fillStyle = '#000' fillRect( 0 , 0 , canvas.width , canvas.height ) } onresize( ) step = ( PI * 2 ) / 6 _ = t => { ang = ~~( t / 500 ) % 7 globalAlpha = 0.23 fillStyle = '#fff' if ( ang > 0 ) { offTheta = step * ang ox = rad * cos( offTheta) oy = rad * sin( offTheta) } else { ox = 0 oy = 0 } for ( i = 0 ; i < 20 ; i++ ) { x = ox + cx + rad * cos( theta) y = oy + cy + rad * sin( theta) theta += thetaSpeed fillRect( x, y, 4 , 4 ) } blur.drawImage ( canvas, 0 , 0 ) globalAlpha = 0.05 drawImage( blur.canvas , 0 , 2 ) requestAnimationFrame( _) } _( ) } } } ) ( )
Try it out…
Speed coded animated flower of life on canvas
SVG getScreenCTM
copy const el = document.body .appendChild ( document.createElement `div` ) ; el.innerHTML = ` < svg width= "200" height= "200" viewBox= "0 0 200 200" > < rect class= "rect" transform= "translate(50, 50) scale(1.2) rotate(25)" fill= "purple" x= "0" y= "0" width= "50" height= "50" /> </ svg> `; const box = document.body .appendChild ( document.createElement `div` ) ; Object .assign ( box.style , { position: 'absolute' , left: 0 , top: 0 , width: '50px' , height: '50px' , transformOrigin: '0 0' , outline: '5px solid red' } ) ; const rect = document.querySelector ( '.rect' ) ; const { a, b, c, d, e, f} = rect.getScreenCTM ( ) box.style .transform = ` matrix( ${ [ a, b, c, d, e, f] } ) `;
Try it out…
The transformation matrix of an SVG element can be obtained using getScreenCTM
or getCTM
. The latter of which will be relative to the SVG coordinate space, vs the coordinate space of the page.
Here we take the matrix data from getScreenCTM
and use it on a div to place a border over an SVG rect
node. This is great for layering HTML on top of SVG.
Canvas Particle
copy const canvas = document.createElement ( 'canvas' ) , c = canvas.getContext ( '2d' ) ; canvas.width = 500 ; canvas.height = 500 ; document.body .appendChild ( canvas) ; c.fillStyle = 'black' ; c.fillRect ( 0 , 0 , canvas.width , canvas.height ) ; let a = 0.29 , b = 0.22 ; function f( x, y) { if ( Math .random ( ) < 0.001 ) b = Math .random ( ) ; return Math .cos ( ( x + Math .sin ( x) * 0.01 + Math .cos ( x * a) ) * b) ; } let x = 1 , y = 0 ; setInterval( ( ) => { if ( Math .random ( ) < 0.03 ) { x = 1 ; y = 0 ; } if ( Math .random ( ) < 0.001 ) a = Math .random ( ) ; for ( let i = 0 ; i < 1e3; i++ ) { x = x + f( y) ; y = y + f( x) ; c.save ( ) ; c.translate ( 150 , 250 ) ; c.scale ( 0.5 , 0.5 ) ; c.fillStyle = 'rgba(255, 255, 255, 0.01)' ; c.fillRect ( x, y, 5 , 5 ) ; c.restore ( ) ; } } , 20 ) ;
Try it out…
A single particle moves around and leaves a trail
Hacky Polish Notation
copy const f = ( o, ...a ) => eval( a.join ( o) ) ; const polish = eq => eval( eq.replace ( /\s+/g , ' ' ) .replace ( /(\))\s([0-9])/g , '$1,$2' ) .replace ( /([0-9]+)[^\)]/g , '$1,' ) .replace ( / \( \s? ( [ \+ \- \* \\/ ] ) / g, 'f(`$1`,' ) ) ; console.log ( polish( '(* 2 2)' ) ) ; console.log ( polish( '(* 2 2 (+ 3 2 1))' ) ) ; console.log ( polish( '(- 10 3)' ) ) ; console.log ( polish( '(/ (+ 10 10 (* 2 2)) 3)' ) ) ;
Try it out…
Hacky way to parse polish notation. This uses regular expressions to transform polish notation into javascript that can be run with eval
. Just a weird/fun idea…