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}
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Slider Range Input Wave

  1. N = 8 // try changing this
  2. b = document.body
  3.  
  4. b.innerHTML += 'Drag any slider<br>'
  5. for (i = N; i--;) 
  6.   b.innerHTML += `<input id=${i} value=0 type=range style=width:200px;display:block>`
  7.  
  8. onchange = oninput = e => {
  9.   t = e.target
  10.   for (i = N; i--;) 
  11.     t.id != i && (
  12.       self[i].value = 100 * Math.sin(t.value / 60 * i))
  13. }

Sine wave with range sliders…

100 35 Ways

  1. const _100 = 100;
  2.  
  3. const count = i => {
  4.   document.body.innerHTML += 
  5.     _100.toString(i) + ` :: ... ${i}<br>`
  6.   i++ < 36 && count(i)
  7. }
  8. count(2)

Display 100 in many bases from binary to base 36… Today is the 100th post on Snippet Zone.

Random Trick

  1. // multiply math random by another math random:
  2. const value = Math.random() * Math.random() * 10;
  3.  
  4. // This makes it less likely that `value` will be 10
  5.  
  6. // the more times you multiply, the less likely you will be to reach
  7. // the maximum potential value
  8. const value = Math.random() * Math.random() * Math.random() * 10;

I use this a fair amount when creating artwork with code. I’ll usually use a seeded random though for more control.

I was thinking about different icons I might use in a node based programming environment to denote this use of random and after a little futzing around created this series of histograms:

  1. function rand(n = 1, f = 1) {
  2.   let value = 1;
  3.   for (let i = 0; i < n; i++) {
  4.     value *= Math.random();
  5.   }
  6.   // fixing the value so that it fits
  7.   // nicely as a key in the hash table
  8.  
  9.   // hash = {
  10.   //   0.2: 5,
  11.   //   0.9: 8,
  12.   //   etc...
  13.   // }
  14.   return value.toFixed(f);
  15. }
  16.  
  17. function histo(n = 1, f = 2, off, iter = 1500, size = 70) {
  18.   const vals = {};
  19.   const canvas = document.createElement('canvas');
  20.   const c = canvas.getContext('2d');
  21.  
  22.   canvas.width = canvas.height = size;
  23.   canvas.style.margin = '.5em';
  24.   document.body.appendChild(canvas);
  25.  
  26.   for (let i = 0; i < iter; i++) {
  27.     const randNum = off ? off - rand(n, f) : rand(n, f);
  28.     if (vals[randNum] == null) {
  29.       vals[randNum] = 1;
  30.     } else {
  31.       vals[randNum]++;
  32.     }
  33.   }
  34.  
  35.   c.fillStyle = '#ccc';
  36.   c.fillRect(0, 0, size, size);
  37.   c.strokeRect(0, 0, size, size);
  38.   for (let i in vals) {
  39.     const x = parseFloat(i) * size;
  40.     c.beginPath();
  41.     c.moveTo(x, size);
  42.     c.lineTo(x, size - vals[i]);
  43.     c.stroke();
  44.   }
  45. }
  46.  
  47. histo();
  48. histo(2);
  49. histo(3, 2, 1);
  50. histo(5, 2, 1);
  51. histo(6, 2, 0, 500);

Match A or B

  1. const aOrB = /\b(a|b)\b/g;
  2.  
  3. const fn = '(b > .5) ? (max(a, 2. * (b - .5))) : (min(a, 2. * b))'
  4.  
  5. const r = fn.replace(aOrB, '$1.r');
  6. const g = fn.replace(aOrB, '$1.g');
  7. const b = fn.replace(aOrB, '$1.b');
  8.  
  9. console.log(r);
  10. console.log(g);
  11. console.log(b);

Match an a or b, but not when it’s part of another word.

Found myself needing this for auto-generating some shaders recently.

Random Walk to Target

  1. const canvas = document.createElement('canvas');
  2. const c = canvas.getContext('2d');
  3.  
  4. let targetX, targetY, startX, startY;
  5. const rectSize = 20;
  6. const maxStep = 10;
  7.  
  8. const matchStep = maxStep / 2;
  9. const halfRectSize = rectSize / 2;
  10. let matchTime = 0;
  11. const resetTime = 20;
  12.  
  13. function randX() {
  14.   return innerWidth * 0.8 * Math.random() + innerWidth * 0.1;
  15. }
  16. function randY() {
  17.   return innerHeight * 0.8 * Math.random() + innerHeight * 0.1;
  18. }
  19.  
  20. function resize() {
  21.   canvas.width = innerWidth;
  22.   canvas.height = innerHeight;
  23.   reset();
  24. }
  25. window.addEventListener('resize', resize);
  26. resize();
  27.  
  28. document.body.appendChild(canvas);
  29. document.body.style.margin = 0;
  30.  
  31. function reset() {
  32.   matchTime = 0;
  33.   targetX = randX();
  34.   targetY = randY();
  35.   startX = randX();
  36.   startY = randY();
  37.   c.fillStyle = '#ccc';
  38.   c.fillRect(0, 0, innerWidth, innerHeight);
  39.  
  40.   c.fillStyle = '#c79500';
  41.   c.fillRect(
  42.     targetX - halfRectSize,
  43.     targetY - halfRectSize,
  44.     rectSize,
  45.     rectSize
  46.   );
  47.  
  48.   c.fillStyle = '#4e82c7';
  49.   c.fillRect(startX - halfRectSize, startY - halfRectSize, rectSize, rectSize);
  50. }
  51.  
  52. function loop() {
  53.   c.strokeStyle = 'black';
  54.   c.beginPath();
  55.   c.moveTo(startX, startY);
  56.   if (startX < targetX) {
  57.     startX += Math.random() * maxStep;
  58.   } else if (startX > targetX) {
  59.     startX -= Math.random() * maxStep;
  60.   }
  61.   if (startY < targetY) {
  62.     startY += Math.random() * maxStep;
  63.   } else if (startY > targetY) {
  64.     startY -= Math.random() * maxStep;
  65.   }
  66.  
  67.   c.lineTo(startX, startY);
  68.   c.stroke();
  69.  
  70.   if (
  71.     Math.abs(startX - targetX) < matchStep &&
  72.     Math.abs(startY - targetY) < matchStep
  73.   ) {
  74.     matchTime++;
  75.     if (matchTime > resetTime) {
  76.       reset();
  77.     }
  78.   }
  79.  
  80.   window.requestAnimationFrame(loop);
  81. }
  82. loop();

Randomly walk to a target.

snippet.zone ~ 2021-24 /// {s/z}