Obfuscated Pre
copy b = document.body with( b.style ) fontFamily = 'monospace' , fontSize = '2em' , transform = 'skew(10deg) translateX(40px)' N = '<br>' ; ( f= ( _= '*' ) => ( b.innerHTML += ` < b style= 'opacity:${Math.random()+.2}' > ${ _} </ b> `, f) ) ( '<pre>' ) ( ) ( ) ( ) ( ) ( N) ( '(' ) ( '0' ) ( '_' ) ( '_' ) ( N) ( '-' ) ( ) ( ) ( '-' ) ( N) ( '_' ) ( '_' ) ( '0' ) ( ')' ) ( N) ( '-' ) ( ) ( ) ( '-' ) ( N) ( '(' ) ( '0' ) ( '_' ) ( '_' ) ( N) ( '-' ) ( ) ( ) ( '-' ) ( N) ( '_' ) ( '_' ) ( '0' ) ( ')' ) ( N) ( '-' ) ( ) ( ) ( '-' ) ( N) ( '(' ) ( '0' ) ( '_' ) ( '_' ) ( N) ( ) ( ) ( ) ( )
Try it out…
Not really sure what this is… just playing around…
With Style
copy with( document.body .appendChild ( document.createElement ( 'div' ) ) .style ) height = '100px' , background = 'red' , border = '3px solid blue' , transform = 'rotate(10deg)'
Try it out…
Was looking through some old code and saw something like this… people don’t like with
and it doesn’t work in “strict mode”… I use it here on Snippet Zone for fun speed-coding stuff…
Flower of Life Canvas
copy ( ( d = document, b = d.body , rad = ( innerWidth * 1.9 ) / 6 , theta = 0 , thetaSpeed = 0.03 , cx = innerWidth / 4 , cy = innerHeight / 4 , ox = 0 , oy = 0 , offTheta, x, y, ang, step, blur, _ ) => { Object .assign ( b.style , { background: 'black' , margin: 0 } ) blur = Object .assign ( d.createElement `canvas`, { width: innerWidth * 2 , height: innerHeight * 2 } ) .getContext `2d` with ( Math ) { with ( b.appendChild ( Object .assign ( d.createElement `canvas`, { width: innerWidth * 2 , height: innerHeight * 2 } ) ) .getContext `2d`) { Object .assign ( canvas.style , { width: '100%' , height: '100%' } ) onresize = ( ) => { blur.canvas .width = canvas.width = innerWidth * 2 blur.canvas .height = canvas.height = innerHeight * 2 rad = ( innerWidth * 2.5 ) / 6 cx = innerWidth cy = innerHeight fillStyle = '#000' fillRect( 0 , 0 , canvas.width , canvas.height ) } onresize( ) step = ( PI * 2 ) / 6 _ = t => { ang = ~~( t / 500 ) % 7 globalAlpha = 0.23 fillStyle = '#fff' if ( ang > 0 ) { offTheta = step * ang ox = rad * cos( offTheta) oy = rad * sin( offTheta) } else { ox = 0 oy = 0 } for ( i = 0 ; i < 20 ; i++ ) { x = ox + cx + rad * cos( theta) y = oy + cy + rad * sin( theta) theta += thetaSpeed fillRect( x, y, 4 , 4 ) } blur.drawImage ( canvas, 0 , 0 ) globalAlpha = 0.05 drawImage( blur.canvas , 0 , 2 ) requestAnimationFrame( _) } _( ) } } } ) ( )
Try it out…
Speed coded animated flower of life on canvas
SVG getScreenCTM
copy const el = document.body .appendChild ( document.createElement `div` ) ; el.innerHTML = ` < svg width= "200" height= "200" viewBox= "0 0 200 200" > < rect class= "rect" transform= "translate(50, 50) scale(1.2) rotate(25)" fill= "purple" x= "0" y= "0" width= "50" height= "50" /> </ svg> `; const box = document.body .appendChild ( document.createElement `div` ) ; Object .assign ( box.style , { position: 'absolute' , left: 0 , top: 0 , width: '50px' , height: '50px' , transformOrigin: '0 0' , outline: '5px solid red' } ) ; const rect = document.querySelector ( '.rect' ) ; const { a, b, c, d, e, f} = rect.getScreenCTM ( ) box.style .transform = ` matrix( ${ [ a, b, c, d, e, f] } ) `;
Try it out…
The transformation matrix of an SVG element can be obtained using getScreenCTM
or getCTM
. The latter of which will be relative to the SVG coordinate space, vs the coordinate space of the page.
Here we take the matrix data from getScreenCTM
and use it on a div to place a border over an SVG rect
node. This is great for layering HTML on top of SVG.