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Oscillating Canvas Wave

  1. const c = document.body
  2.   .appendChild(document.createElement('canvas'))
  3.   .getContext('2d');
  4.  
  5. Object.assign(document.body.style, {
  6.   margin: 0,
  7.   height: '100%'
  8. });
  9.  
  10. Object.assign(c.canvas.style, {
  11.   position: 'absolute',
  12.   left: 0,
  13.   top: 0,
  14.   width: '100%',
  15.   height: '100%'
  16. });
  17.  
  18. let t = 0;
  19.  
  20. function resize() {
  21.   c.canvas.width = innerWidth * 2;
  22.   c.canvas.height = innerHeight * 2;
  23.   draw();
  24. }
  25. window.addEventListener('resize', resize);
  26. resize();
  27.  
  28. function draw() {
  29.   const {
  30.     canvas: { width, height }
  31.   } = c;
  32.  
  33.   c.fillStyle = 'rgba(155, 155, 155, .4)';
  34.   c.fillRect(0, 0, width, height);
  35.   c.fillStyle = '#000';
  36.  
  37.   let x = innerWidth;
  38.   let y = 0;
  39.  
  40.   t += 0.05;
  41.   for (let i = 0; i < innerHeight; i++) {
  42.     x += 2 * Math.cos(t + i * 0.1 * Math.cos(i / 200));
  43.     y += 2;
  44.     c.fillRect(x, y, 100, 1);
  45.   }
  46. }
  47.  
  48. function loop() {
  49.   draw();
  50.   window.requestAnimationFrame(loop);
  51. }
  52. loop();

Speed coded oscillating wave on canvas… Looks better in fullscreen.

snippet.zone ~ 2021-24 /// {s/z}