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PointerUp Before Click

  1. document.body.innerHTML += 'click/tap anywhere<br>'
  2.  
  3. document.addEventListener('click', () => {
  4.   document.body.innerHTML += 'click<br>'
  5. })
  6.  
  7. document.addEventListener('pointerup', () => {
  8.   document.body.innerHTML += 'pointerup<br>'
  9. })

pointerup fires before click

Interesting Color Picker

  1. document.addEventListener('touchmove', e => e.preventDefault(), {
  2.   passive: false
  3. });
  4.  
  5. document.body.innerHTML += `
  6. <style>
  7.   * {
  8.     -moz-user-select: none;
  9.     -webkit-user-select: none;
  10.     -ms-user-select: none;
  11.     user-select: none;
  12.   }
  13.   body {
  14.     background: #333;
  15.   }
  16.   .select-box {
  17.     border: 1px solid white;
  18.     outline: 1px solid black;
  19.   }
  20.   .swatch {
  21.     border: none;
  22.     outline: none;
  23.   }
  24. </style>
  25. `;
  26.  
  27. const col = document.body.appendChild(document.createElement('div'));
  28. Object.assign(col.style, {
  29.   position: 'absolute',
  30.   left: 0,
  31.   top: 0,
  32.   width: '100%',
  33.   height: '200px',
  34.   background:
  35.     `linear-gradient(0, black 0%, transparent 50%, transparent 50%, white 100%), 
  36.      linear-gradient(90deg, #ff0000, #ffff00, #00ff00, #00ffff, #0000ff, #ff00ff, #ff0000)`
  37. });
  38.  
  39. const swatches = document.body.appendChild(document.createElement('div'));
  40. Object.assign(swatches.style, {
  41.   position: 'absolute',
  42.   top: '200px',
  43.   left: 0,
  44.   width: '100%'
  45. });
  46.  
  47. function box(x, y, cls = 'select-box', parent = document.body) {
  48.   const box = parent.appendChild(document.createElement`div`);
  49.   box.classList.add(cls);
  50.   Object.assign(box.style, {
  51.     position: 'absolute',
  52.     left: `${x}%`,
  53.     top: `${y}px`,
  54.     width: '40px',
  55.     height: '40px',
  56.     background: 'none',
  57.     transform: 'translate(-50%, -50%)',
  58.     cursor: 'pointer',
  59.  
  60.     color: 'white'
  61.   });
  62.   return box;
  63. }
  64.  
  65. function touch(e) {
  66.   let x = e.clientX;
  67.   let y = e.clientY;
  68.   if (e.touches != null && e.touches.length > 0) {
  69.     x = e.touches[0].clientX;
  70.     y = e.touches[0].clientY;
  71.   }
  72.   return { x, y };
  73. }
  74.  
  75. document.addEventListener('touchstart', onDown);
  76. document.addEventListener('touchmove', onMove);
  77. document.addEventListener('touchend', onUp);
  78. document.addEventListener('mousedown', onDown);
  79. document.addEventListener('mousemove', onMove);
  80. document.addEventListener('mouseup', onUp);
  81.  
  82. let down = false;
  83. let currBox;
  84. let currSwatch;
  85. let swatchHeight = 30;
  86. let id = 0;
  87.  
  88. function toHSL(x, y) {
  89.   let deg = x * 360;
  90.   return `hsl(${deg}deg, 100%, ${100 - y / 2}%)`;
  91. }
  92.  
  93. function onDown(e) {
  94.   let { x, y } = touch(e);
  95.   down = true;
  96.   let hPercent = x / innerWidth;
  97.   let color = toHSL(hPercent, y);
  98.   if (e.target.classList.contains('swatch')) {
  99.     e.target.style.outline = '2px solid red';
  100.     e.target.style.zIndex = 999;
  101.     down = false;
  102.     setTimeout(() => {
  103.       if (confirm('Would you like to remove this swatch?')) {
  104.         currBox = document.querySelector(
  105.           `.select-box[data-id="${e.target.dataset.id}"]`
  106.         );
  107.  
  108.         if (currBox != null) {
  109.           currBox.parentNode.removeChild(currBox);
  110.           e.target.parentNode.removeChild(e.target);
  111.         }
  112.       } else {
  113.         e.target.style.outline = null;
  114.         e.target.style.zIndex = null;
  115.       }
  116.     }, 250);
  117.   } else if (e.target.classList.contains('select-box')) {
  118.     currBox = e.target;
  119.     c = document.querySelector(`.swatch[data-id="${currBox.dataset.id}"]`);
  120.   } else {
  121.     currBox = box(hPercent * 100, y);
  122.     currBox.dataset.id = id++;
  123.     currSwatch = box(0, 0, 'swatch', swatches);
  124.     currSwatch.dataset.id = currBox.dataset.id;
  125.     Object.assign(currSwatch.style, {
  126.       width: '100%',
  127.       position: 'relative',
  128.       height: `${swatchHeight}px`,
  129.       transform: 'none',
  130.       background: color
  131.     });
  132.   }
  133. }
  134.  
  135. function onMove(e) {
  136.   if (down) {
  137.     let { x, y } = touch(e);
  138.     let hPercent = x / innerWidth;
  139.     let color = toHSL(hPercent, y);
  140.     Object.assign(currBox.style, {
  141.       left: `${hPercent * 100}%`,
  142.       top: `${y}px`
  143.     });
  144.     currSwatch.style.background = color;
  145.   }
  146. }
  147.  
  148. function onUp(e) {
  149.   down = false;
  150.   currBox = null;
  151. }

Click anywhere on the spectrum to add a color… color boxes can be dragged, color swatches can be deleted by clicking on them…

Just something that popped into my head awhile back so figured I’d do a speed-coded prototype. I’d like to revisit this and add more to it.

isPointInPath Canvas

  1. const canvas = document.createElement('canvas');
  2. const c = canvas.getContext('2d');
  3. let mouseX = 0, mouseY = 0;
  4.  
  5. canvas.width = 400;
  6. canvas.height = 400;
  7. document.body.appendChild(canvas);
  8. document.body.style.margin = 0;
  9.  
  10. c.fillStyle = 'black';
  11. c.fillRect(0, 0, canvas.width, canvas.height);
  12.  
  13. document.addEventListener('mousemove', e => {
  14.   mouseX = e.clientX;
  15.   mouseY = e.clientY;
  16. });
  17.  
  18. // no scroll on mobile: 
  19. document.addEventListener('touchmove', 
  20.   e => e.preventDefault(), { passive: false });
  21.  
  22. document.addEventListener('touchmove', e => {
  23.   mouseX = e.touches[0].clientX;
  24.   mouseY = e.touches[0].clientY;
  25. });
  26.  
  27. const loop = () => {
  28.   c.fillStyle = 'black';
  29.   c.fillRect(0, 0, canvas.width, canvas.height); 	
  30.   c.lineWidth = 3;
  31.   c.strokeStyle = 'blue';
  32.   c.beginPath();
  33.   c.moveTo(20, 20);
  34.   c.lineTo(110, 20);
  35.   c.lineTo(110, 110);
  36.   c.lineTo(20, 110);
  37.   c.closePath();
  38.  
  39.   if (c.isPointInPath(mouseX, mouseY)) {
  40.     c.strokeStyle = 'white';
  41.     c.fillStyle = 'red';
  42.     c.fill();
  43.   }
  44.   c.stroke();
  45.  
  46.   requestAnimationFrame(loop);
  47. };
  48.  
  49. loop();

See if a point is with a path inside canvas. Take a look at MDN for more info.

Quick Touch Events 2 (easing)

  1. // no scrolling on mobile
  2. document.addEventListener('touchmove', e => e.preventDefault(), {
  3.   passive: false
  4. });
  5.  
  6. const hasTouch =
  7.   navigator.maxTouchPoints != null && navigator.maxTouchPoints > 0;
  8. // looking forward to `navigator?.maxTouchPoints > 0`
  9. // being better supported
  10.  
  11. function touchify(e) {
  12.   const touch = [];
  13.   touch.x = touch.y = 0;
  14.  
  15.   if (e.touches != null && e.touches.length > 0) {
  16.     touch.x = e.touches[0].clientX;
  17.     touch.y = e.touches[0].clientY;
  18.     for (let i = 0; i < e.touches.length; i++) {
  19.       touch[i] = e.touches[i];
  20.     }
  21.   } else {
  22.     touch.x = e.clientX;
  23.     touch.y = e.clientY;
  24.     touch[0] = { clientX: e.clientX, clientY: e.clientY };
  25.   }
  26.   return touch;
  27. }
  28.  
  29. let moveOrTouchMove;
  30.  
  31. if (hasTouch) {
  32.   moveOrTouchMove = 'touchmove';
  33. } else {
  34.   moveOrTouchMove = 'mousemove';
  35. }
  36.  
  37. function dot(x, y, radius, color) {
  38.   const el = document.createElement('div');
  39.   const size = `${radius * 2}px`;
  40.   Object.assign(el.style, {
  41.     position: 'absolute',
  42.     left: `${x}px`,
  43.     top: `${y}px`,
  44.     width: size,
  45.     height: size,
  46.     transform: `translate(${-radius}px, ${-radius}px)`,
  47.     borderRadius: '50%',
  48.     background: color
  49.   });
  50.   el.classList.add('dot');
  51.   document.body.appendChild(el);
  52.   return el;
  53. }
  54.  
  55. let dotX = 100,
  56.   dotY = 100,
  57.   touchX = 200,
  58.   touchY = 150,
  59.   damp = 12,
  60.   dotEl = dot(dotX, dotY, 20, 'red');
  61.  
  62. document.addEventListener(moveOrTouchMove, e => {
  63.   const { x, y } = touchify(e);
  64.   touchX = x;
  65.   touchY = y;
  66. });
  67.  
  68. function loop() {
  69.   dotX += (touchX - dotX) / damp;
  70.   dotY += (touchY - dotY) / damp;
  71.   Object.assign(dotEl.style, {
  72.     left: `${dotX}px`,
  73.     top: `${dotY}px`
  74.   });
  75.   window.requestAnimationFrame(loop);
  76. }
  77. loop();

Move your mouse on desktop or your finger on mobile – watch the red dot follow…

This is a simpler version of some of the things used in yesterdays post – just a quick way to normalize touch events – just one of many ways to do this – for simple stuff this is my goto.

If you want to try it out on its own page – take a look here (specifically good for trying it on mobile).

You’ll probably want a to use a meta tag like this – for the full effect.

  1. <meta name="viewport" content="width=device-width, initial-scale=1.0">

Quick Touch Events

  1. // no scrolling on mobile
  2. document.addEventListener("touchmove", e => e.preventDefault(), {
  3.   passive: false
  4. });
  5.  
  6. // has more than one touch point
  7. const hasTouch =
  8.   navigator.maxTouchPoints != null && navigator.maxTouchPoints > 0;
  9.  
  10. function touchify(e) {
  11.   const touch = [];
  12.   touch.x = touch.y = 0;
  13.  
  14.   if (e.touches != null && e.touches.length > 0) {
  15.     touch.x = e.touches[0].clientX;
  16.     touch.y = e.touches[0].clientY;
  17.     for (let i = 0; i < e.touches.length; i++) {
  18.       touch[i] = e.touches[i];
  19.     }
  20.   } else {
  21.     touch.x = e.clientX;
  22.     touch.y = e.clientY;
  23.     touch[0] = { clientX: e.clientX, clientY: e.clientY };
  24.   }
  25.   return touch;
  26. }
  27.  
  28. let clickOrTouchEnd,
  29.   downOrTouchStart,
  30.   enterOrTouchStart,
  31.   moveOrTouchMove,
  32.   upOrTouchEnd,
  33.   leaveOrTouchEnd;
  34.  
  35. if (hasTouch) {
  36.   clickOrTouchEnd = "touchend";
  37.   downOrTouchStart = "touchstart";
  38.   enterOrTouchStart = "touchstart";
  39.   moveOrTouchMove = "touchmove";
  40.   upOrTouchEnd = "touchend";
  41.   leaveOrTouchEnd = "touchend";
  42. } else {
  43.   clickOrTouchEnd = "click";
  44.   downOrTouchStart = "mousedown";
  45.   enterOrTouchStart = "mouseenter";
  46.   moveOrTouchMove = "mousemove";
  47.   upOrTouchEnd = "mouseup";
  48.   leaveOrTouchEnd = "mouseleave";
  49. }
  50.  
  51. function dot(x, y, radius, color) {
  52.   const el = document.createElement("div");
  53.   const size = `${radius * 2}px`;
  54.   Object.assign(el.style, {
  55.     position: "absolute",
  56.     left: `${x}px`,
  57.     top: `${y}px`,
  58.     width: size,
  59.     height: size,
  60.     transform: `translate(${-radius}px, ${-radius}px)`,
  61.     borderRadius: "50%",
  62.     background: color
  63.   });
  64.   el.classList.add("dot");
  65.   document.body.appendChild(el);
  66.   return el;
  67. }
  68.  
  69. let down = false;
  70. let lastTouch;
  71. document.addEventListener(downOrTouchStart, e => {
  72.   const { x, y } = touchify(e);
  73.   dot(x, y, 30, `rgba(255, 0, 0, 0.2)`);
  74.   down = true;
  75. });
  76.  
  77. document.addEventListener(moveOrTouchMove, e => {
  78.   if (down) {
  79.     const touches = touchify(e);
  80.     // draw more than one touch
  81.     for (let i = 0; i < touches.length; i++) {
  82.       const touch = touches[i];
  83.       dot(touch.clientX, touch.clientY, 10, `rgba(0, 0, 155, 0.2)`);
  84.     }
  85.  
  86.     lastTouch = touches[0];
  87.   }
  88. });
  89.  
  90. document.addEventListener(upOrTouchEnd, e => {
  91.   if (down) {
  92.     dot(lastTouch.clientX, lastTouch.clientY, 20, `rgba(0, 155, 0, 0.2)`);
  93.     down = false;
  94.   }
  95. });

Draw with your mouse by clicking, holding down and dragging…

I often use some variation of this depending on the project… This snippet normalizes touch events in a simple way, prevents scrolling and gives an example of how to handle multi-touch.

You’ll probably want a to use a meta tag like this – for the full effect.

  1. <meta name="viewport" content="width=device-width, initial-scale=1.0">
snippet.zone ~ 2021-22 /// {s/z}